Sadrik said:I have a new and improved version
Sadrik said:My goal here is simplification.
Choose your problem there are many with the RAW skill system.Coredump said:My first question is, what are you hoping to achieve with this new system. There must be something about the current system that you don't like, what is it?
Here is a simple solution for multi-classing. Your class and crossclass skills are set at first level.Coredump said:Multiclassing is very difficult to deal with, and will add more complexity.
You can't gain a new skill unless you take a feat. Taking this feat at lvl 12 can give you 16 skill ranks.
you can't have a 'little' in a skill, so that thwarts taking skills for roleplaying reasons.
But I think your system will be even more complex.Sadrik said:We recently got a new player in our group and I had to explain how all of the multi-classing worked and how skill points had to be spent doing that (he was making a sixth level character).
Not trying to be a smart ass... but you realize that this 'calculation' is taking a number, like 6, and adding 1 to it. You have to do this for 2-10 number each time you level. That will take about as long as looking up those same numbers on a chart.So, I decided I would make a system that is similar to BAB and saves for skills. It makes the system much more simple and not as time consuming. You dont have to calculate a myriad of skill points. Its just choose your feats and select your skills and they automatically rank up.
How is that not flexible? How is your method more flexible? they can have whatever skill rank they want, in whatever skills they want. Your method will also have some high ranks, and some low ranks.Doesnt grant flexibilty at high level, characters will have a few skills with high rank and several at a very low (and often times unuseful) rank.
Most of those characters have a short skill list, so they don't have to worry about it much. Plus, unlike disable traps, a climbing skill of moderate level is still very useful. Butif you don't like that, just up their number of skill points.Character with 2/level are a joke when it comes to skills.
I am not sure how your method handles this.Skills should be dificult to learn and easy for a while and then be more difficult to master.
Yep, different issue.Redundant and or little used skills should be rolled into others. (another issue entirely)
Not sure what time issue you are referring to.And of course the time issue with the skills.
Okay, a rogue with a 'good' listen skill takes level in fighter. Now what happens to the skill?Prestige classes with odd skill requirments would be more difficult to get into.
I thought of this too. At first level your class skills get a bonus point in them effectivle changing the chart to what you have above. What do you think should characters be able to get supreme in a skill that started out as a cross-class skill? It would definately simplify the chart and like you said the record-keeping.I would change the wording a bit:
"You may use your skill points to select any skill at whatever step"
1 skill pointoor
2 skill point:average
3 skill point:good
4 skill point:supreme (??...See Below)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.