Space Mimic Working Draft
Mimic, Space
Large Aberration (Shapechanger)
Hit Dice: 12d8+36 (90 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 50 ft. (good)
Armor Class: 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +8/+16
Attack: Slam +12 melee (1d8+4)
Full Attack: 2 slams +12 melee (1d8+4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Adhesive, crush, spells
Special Qualities: Darkvision 60 ft., flight, hide in space, immunity to acid, mimic shape, spells
Saves: Fort +7, Ref +7, Will +9
Abilities: Str 19, Dex 12, Con 17, Int 14, Wis 13, Cha 10
Skills: Climb +4, Concentration +13, Decipher Script +7, Disguise +18, Hide -3* (+9 in space), Knowledge (arcane) +7, Listen +11, Spellcraft +14, Spot +11
Feats: Alertness, Combat Casting, Eschew Materials (B), Lightning Reflexes, Spell Focus (Illusion), Weapon Focus (slam)
Environment: Wildspace
Organization: Solitary
Challenge Rating: 7
Treasure: No coins, double goods (gems and jewelery), double items
Alignment: Usually neutral
Advancement: 13–15 HD (Large); 16–24 HD (Huge) or by character class (wizard)
Level Adjustment: —
Space mimics are a highly intelligent spellcasting relative of the common mimic, usually encountered floating the depth of wildspace or hiding aboard spelljamming vessels. Unlike common mimics, space mimics have a culture of sorts based on the study of arcane lore. They are keen readers, preferring tomes on magic and astronomy. On the rare occasions a space mimic meets another of its kind they will debate arcane lore and exchange books or scrolls they've already read for new ones. Space mimics need spell books to cast their spells just like a wizard.
These monsters are just as amoral as common mimics, seeing most creatures as potential meals and sources of treasure. They will negotiate with powerful creatures, exchanging their services for food or arcane volumes, but weaker beings are there to be eaten.
A space mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical space mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.
Space mimics can speak and read common and at least two other languages, usually Draconic and Elven.
Combat
A space mimic disguises itself, often as a large chest or massive desk, and waits for victims to arrive. It then observes its potential prey and tries to lure a single victim away with an enchantment or illusion spell such as charm person or ghost sound, hoping to devour them without anyone noticing.
Space Mimics fight with spells as well as adhesive pseudopods as powerful as a common mimic's. They are crafty creatures who know how to use their spells to their best advantage - charming opponents and turning them on their companions, casting web to stymie their enemies' movements and so forth. If a battle turns against them a space mimic seeks to negotiate or fly away, but they fight to the death if cornered.
Adhesive (Ex): A space mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.
A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 19 Reflex save. A successful DC 19 Strength check is needed to pry it off.
Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.
Crush (Ex): A space mimic deals 1d8+4 points of damage with a successful grapple check.
Flight (Su): A space mimic can turn its body buoyant at will. This allows it to fly as the spell, as a free action, at a speed of 50 feet. This buoyancy also grants it permanent feather fall and levitate effects with personal range.
Hide in Space (Ex): A space mimic's skin is naturally pitch black with motes of twinkling light. This allows a space mimic to make Hide checks when it is flying in wildspace without needing any cover or concealment - it can also Hide against similar starry backgrounds, such as a a clear night sky. Space mimics have a +12 racial bonus on Hide checks when in space or a clear night sky.
Mimic Shape (Ex): A space mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.
Spells (Sp): A space mimic can cast spells as a 4th level wizard with specialization in the Illusion school and Abjuration and Evocation as its prohibited schools. The save DCs are Intelligence-based.
Typical spells prepared (4/4+1/3+1).
0-- dancing lights, ghost sound* (DC 14), prestidigitation, resistance
1st-- charm person (DC 13), cause fear (DC 13), color spray* (DC 15), magic aura** (DC 15), unseen servant
2nd-- hypnotic pattern** (DC 16), invisibility*, minor image* (DC 16), web (DC 14)
*Illusion spell, **bonus spell
Skills
A mimic has a +8 racial bonus on Disguise checks.
*A space mimic has a +12 racial bonus to Hide checks when in space or a clear night sky and can make Hide checks in space or a night sky without needing cover or concealment.