Fire as a Monster...

I wonder if making it a (fire) elemental wouldn't fit better. I think it fits in a mythical world that even "ordinary" fire is a kind of elemental (even if it is a non-intelligent one)
 

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Just a few things I noticed:

Initiative is +7 (+5 Dex and +2 ?)

AC also includes a size modifier. You made this one Small (+1 AC). How does this grow to become Medium using the same size squares; or does it just jump from small to large? If you instead make it Medium (same size on battlefield) the AC problem goes away. Larger fires are fought as separate Medium creatures and so no AC mod.

You should also add Vulnerability Water and figure out how that works. Smothering the fire should also be an option. Add that the fire ooze eats (burns something new) and breathes, but does not sleep.

As an Ex ability, you might give the fire: Fascination if stared at for 3 rounds or more DC 10 + 1/2 HD + Cha mod.

List the damage for catching fire. Nothing bugs me more than a creature with a special ability that deals damage that I have to look up to find how much damage it deals.

Fiery Aura should be set by HD (2/5-ft. square) and not by arbitrary sizes. A colossal fire could be 36 squares or 100 squares. Which one would be more dangerous to approach? DC 10 + 1/2 HD + Con Mod for saves and damage equal to 1/4 HD times d6 (minimum 1d6) is my suggestion. Keep the ranges set by the size. A Huge fire of 9 squares (18 HD) would do 4d6 unless Fort save DC 19 when within 15 feet. I would also suggest a successful save only reduces the damage to half.

I would allow it to deal fire damage to objects equal to what oozes normally deal to objects as acid damage: 10 + 1/2 HD + Con mod per full round of contact.

Note that a fire can move in all directions at once if sufficient fuel is available. The 5-ft. move could be to all 8 adjacent squares at once, jumping from Medium to Huge in one round if surrounded by, say, dry grass.

Ciao
Dave
 

Nice idea - just one suggestion

Scribble said:
Burn (Ex): Any creature standing in the area where a fire multiplies into must succeed on a Reflex save (DC 15) or catch fire. On a successful save the Creature must move to the nearest non-burning area. This movement is counted against the users total movement for that round

Small change but requires that the character actually get out of the fire. Puts the characters on the back-foot a bit so replicates the fact that when you're fighting a fire you're not as in control of the situation as you might like to be.
 

ElectricDragon said:
Just a few things I noticed:

Initiative is +7 (+5 Dex and +2 ?)

AC also includes a size modifier. You made this one Small (+1 AC). How does this grow to become Medium using the same size squares; or does it just jump from small to large? If you instead make it Medium (same size on battlefield) the AC problem goes away. Larger fires are fought as separate Medium creatures and so no AC mod.

You should also add Vulnerability Water and figure out how that works. Smothering the fire should also be an option. Add that the fire ooze eats (burns something new) and breathes, but does not sleep.

As an Ex ability, you might give the fire: Fascination if stared at for 3 rounds or more DC 10 + 1/2 HD + Cha mod.

List the damage for catching fire. Nothing bugs me more than a creature with a special ability that deals damage that I have to look up to find how much damage it deals.

Fiery Aura should be set by HD (2/5-ft. square) and not by arbitrary sizes. A colossal fire could be 36 squares or 100 squares. Which one would be more dangerous to approach? DC 10 + 1/2 HD + Con Mod for saves and damage equal to 1/4 HD times d6 (minimum 1d6) is my suggestion. Keep the ranges set by the size. A Huge fire of 9 squares (18 HD) would do 4d6 unless Fort save DC 19 when within 15 feet. I would also suggest a successful save only reduces the damage to half.

I would allow it to deal fire damage to objects equal to what oozes normally deal to objects as acid damage: 10 + 1/2 HD + Con mod per full round of contact.

Note that a fire can move in all directions at once if sufficient fuel is available. The 5-ft. move could be to all 8 adjacent squares at once, jumping from Medium to Huge in one round if surrounded by, say, dry grass.

Ciao
Dave


Ah! Thanks for checking my math, and my typos. (as I said I did this at work. :)) I increased the DEX towards the end of the build, but forgot to change the init to reflect this... I also thought about changing it to small, but decided against it, even though I forgot to change it back to saying medium. I'll edit. Thanks for catching that! (So the ac should be 10 flat footed.)

As far as the growth, and the fiery aura. The creature is considered as anything more then "medium" only for the sake of the fiery aura. So when it has enough squares to be considered large, it's actually 4 2HD creatures so the damage is based on 8HD. BUT for the sake of further growth, each 5x5 "block of fire" is considered it's own medium creature, which means yeah in one round it can double in size.

Yeah I thought about doing vulnerability water... all it really does is increase the damage water does to it. Shrug.

As for eating and breathing... Ooze rules indicate it eats and breaths but doesn't sleep. (but retyping would be no biggie. :P)

I like that facsination idea!
 

Goblyns Hoard said:
Nice idea - just one suggestion



Small change but requires that the character actually get out of the fire. Puts the characters on the back-foot a bit so replicates the fact that when you're fighting a fire you're not as in control of the situation as you might like to be.

I like that...
 

About oozes eating and breathing, I must have been looking at the Outsider entry by mistake and thought fire would be different, duh! So ignore that comment.

Ciao
Dave
 

ElectricDragon said:
About oozes eating and breathing, I must have been looking at the Outsider entry by mistake and thought fire would be different, duh! So ignore that comment.

Ciao
Dave

hey no problem man! I made plenty of typos, and appreciate the feedback on the "monster" a lot!
 

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