[sblock=Action Changes]
Goeth, you can't reach G7 because of the pews (difficult terrain). And you couldn't use Warlock's Curse on Beetle 1 from there anyway, since Beetle 3 would be the closest enemy. So I'm going to move you to D8 or E8 instead.
If you had used a ranged attack at Beetle 1 from G7, you wouldn't get Prime Shot (because Solon is closer than you) and you would open yourself up to an OA from Beetle 3 (and also Imp 1, but you didn't know about it when you posted). If I put you in E8, you WOULD get Prime Shot, which is good, but you'd open yourself to both of those OA's. If I put you in D8, you'd get no Prime Shot, but no OA's.
Since your posted action wouldn't give you Prime Shot, I'm going to assume it's not that important to you, so I'll put you in D8 where you don't provoke any OA's. (I think it's reasonable to think that, even if you were ok with the one OA from the beetle you knew about when you were posting, you might not be ok with provoking two.)
EDIT: I just realized the Imp can't make an OA against you anyway, since it has Reach 0. I've already decided on D8, though.
As Galinndan noted, Phantom Chasm targets a burst 1 around O10, not P10, and he missed some modifiers. His final attack rolls are vs Will: 13 vs Beetle 8 (hit for 13), 25 vs Beetle 7 (crit for 19), 16 vs Beetle 5 (hit for 13), and all are knocked prone.
[/sblock]
Callen's blasts send two huge surges of fire washing over the beetles. The furthest one is barely affected, but the others' shells crack and blister. The beetles writhe with horrible chittering screams.
The gnome spins around, one hand in the doorway, and yells,
"No! How? HOW? The fires are MINE!" He stretches out a vengeful hand towards Callen and flames begin to flicker between his fingers...
He is just in time to see Goeth move into place behind his brother and fire a bolt of purple energy at another beetle, gouging a smoking pit in its shell, beneath which is an eerie red light.
Suddenly the ground gives way into a huge pit beneath the injured beetles. Pews comes loose and tumble into the pit until they are lost to view. The insects' claws scrabble vainly at the edges of the pit in an effort to keep from falling. In an instant the illusion is gone and the pit is back to normal, but the beetles primitive insect brains are unable to cope with the sudden change. Two spasm and die instantly from the shock; the other lies on its back, legs twitching, unable to right itself.
[sblock=Status]
Callen moves to S8, activates his gloves, and uses Burning Hands and Scorching Burst: 8 damage to Beetle 5, 19 damage each to Beetle 7 and Beetle 8 (bloodying them).
The gnome's posing is just fluff - it won't have any effect until his next turn.
Goeth moves to D8, uses Warlock's Curse on Beetle 1, and hits it with Eldritch Blast for 14 damage, bloodying it.
Galinndan opens the door at U12, moves to T10, misses with Magic Missle, and hits with Phantom Chasm: Beetle 8 takes 13 damage, killing it. Beetle 7 takes 19 damage, killing it. Beetle 5 takes 13 damage, bloodying it, and is prone and immobilized until the end of its next turn.
The big double doors at Q3/R4, and the doors at B5, F14, N20 and U12 are open. The door at H18 is destroyed. The rest are closed.
Mri'Thas's turn again!
26 -
M - Mri'Thas (
28/35 hp)
23 -
K - Kama'zer (
7/31 hp)
11 -
T - Ts'iri (
35/35 hp, concealment until EONT)
9 -
S - Solon (
9/25 hp)
9 -
W - Soldier (
1/36 hp, dazed (save ends))
9 -
A - Arsonist (
11 damage, concealment due to Heat Haze)
8 -
B1 - Beetle 1 (
28 damage, cursed by Goeth, concealment due to Heat Haze)
8 -
B2 - Beetle 2 (
9 damage)
8 -
B3 - Beetle 3 (
0 damage)
8 -
B4 - Beetle 4 (
0 damage, concealment due to Heat Haze)
8 -
B5 - Beetle 5 (
21 damage, used Fire Spray, prone and immobilized until end of next turn)
8 - B6 - Beetle 6 (36 damage)
8 - B7 - Beetle 7 (38 damage, used Fire Spray)
8 - B8 - Beetle 8 (32 damage, used Fire Spray)
28 -
I1 - Imp 1 (
0 damage, used Tail Sting)
28 -
I2 - Imp 2 (
0 damage)
7 -
C - Callen (
28/28 hp)
5 -
G - Goeth (
34/34 hp)
4 -
R - Galinndan (
29/29 hp)
[/sblock]
