Ok, let's begin!
I've chosen to give the fourth healing potion to Mri'Thas, since his position on the roof will allow him to jump down into the courtyard, or into the alley and then into the building where Ts'iri is, so he's positioned to come to anyone's aid.
That means the 4 potions are held by Ts'iri, Goeth, Kama'zer and Mri'Thas.
When do I post?
You can post out of character at any time (to post tactical advice or just kibbitz), and you can also have your character speak or make gestures any time. But please don't post your main action until it's your turn - otherwise it gets hard to keep track of who has posted and whose actions are up-to-date.
Except: if your action is coming soon and you know you won't be able to post for a while, it's better to post an action early than to make everyone wait. If you do that, please be sure to give enough information that I can change your action if necessary, in case things have changed before your actual turn starts. Even better would be to post several possible actions. (For example, "If beetle 1 is still alive on my turn, do this. If not, do that.")
After each player's action, I'll post a new map and summary showing what's happened. If your action is next and you don't need to wait for me to post the outcome, go ahead and post your action without waiting. (For instance, if the attack before you obviously missed, or if it only would affect something on the other side of the battlefield.)
If you get a chance to take an action between turns (such as an opportunity attack, or if the warlord uses a power that lets you take an action) I'll go ahead and roll the action for you if it's obviously a good thing to do. If there's any question, I'll ask if you want to take it.
The important thing is: don't rush ahead to post actions while the tactical situation might still change, but we've got a lot of people so try not to make them wait.
And if you aren't going to be able to post for a while, please let me know so I can NPC your character until you're back.
What do I post?
Please use the following format for your posts:
Sample post said:
In-character flavour text describing your actions.
[sblock=OOC]
Move: What you do with your move action.
Standard: What you do with your standard action.
Minor: What you do with your minor action.
Any saving throw rolls you have to make go here.
[/sblock]
Of course, put "Move", "Standard" and "Minor" in the actual order you want to take them. If you're not taking one type of action, put "None", don't just leave it out. (So that I'll know you decided not to use an action and didn't just forget.)
Please make all rolls using
Invisible Castle. Include a comment showing what the roll is for, and what bonuses are included (so that I can easily tell if you forgot one). For example, if you normally have +4 to hit, and you're attacking Beetle 1 with combat advantage, type "1d20+6" for your roll, and include a comment like, "Attack on Beetle 1 (with +2 combat advantage)".
If you're moving, include the exact square you want to end in, and if there's any doubt about how to get there (such as if you could choose between two paths, or want to circle around an enemy to avoid OA's), post the squares you pass through on the way as well. Remember to specify if you're running, crawling or shifting instead of using a basic "Move".
In general, please include as much detail as you can with your actions so that I can tell exactly what you're trying to do. For example, here's a great move action: "Move: Move to A6, next to Beetle 1, so that I can flank with Solon and I'm still within 5 squares of Kama'zer for Inspiring Word." Now if you miscounted and can't actually reach A6, or made a typo and A6 isn't actually the square you want, I'll be able to tell and change your action to fit your goals without having to slow everything down asking you what you meant.
The terrain:
The terrain details are in
this post - be sure to look back at it often.
The enemies:
Here are the defenses for each enemy, so you can tell whether an attack hits or not. That will make it easier to write your flavour text without guessing and save a lot of confusion:
Code:
AC Fort Refl Will
Gnome Arsonist 16 13 15 13
Fire Beetles 13 13 12 11
Imps 17 15 15 15
And here are their initiative rolls: the Gnome Arcanist
rolled 9, and the Fire Beetles
rolled 8. To keep things simple, all the beetles will move on the same init.
In the status block, I'll list how many hp each PC has left, but how much damage each enemy has
taken (to keep their total hp a secret). If they're bloodied, the hp or damage will be in red, otherwise green. I will also highlight the initiative of the person whose turn it is in red:
[sblock=Starting Status]
Nothing has happened yet, so no actions to summarize.
The big double doors at Q3/R4 are open, the rest are closed.
Mri'Thas is up!
26 -
M - Mri'Thas (
35/35 hp)
23 -
K - Kama'zer (
31/31 hp)
11 -
T - Ts'iri (
35/35 hp)
9 -
S - Solon (
25/25 hp)
9 -
W - Soldier (
25/25 hp)
9 -
A - Arsonist (
0 damage)
8 -
B1 - Beetle 1 (
0 damage)
8 -
B2 - Beetle 2 (
0 damage)
8 -
B3 - Beetle 3 (
0 damage)
8 -
B4 - Beetle 4 (
0 damage)
8 -
B5 - Beetle 5 (
0 damage)
8 -
B6 - Beetle 6 (
0 damage)
8 -
B7 - Beetle 7 (
0 damage)
8 -
B8 - Beetle 8 (
0 damage)
7 -
C - Callen (
28/28 hp)
5 -
G - Goeth (
34/34 hp)
4 -
R - Galinndan (
29/29 hp)
[/sblock]
Mri'Thas - your turn. Go ahead and post your action now. Kama'zer's next!