Just a thought, but... Are you the only GM in your group, when this spell has been used? Because if so, the cynical-observer-of-human-nature part of me is calling bull(bleep) on that one. : ) Someone in your group has to have noticed that it can't be cast on others...and just kept mum.Up till now our whole group has misread it and have allowed it to be casted on others.
If my attacking from melee, and getting 10 extra points of damage per attack ALSO results in me taking 1d6+9 damage, then it's pretty obvious that this is a bad deal. I'm taking more extra damage than I'm dealing. Additionally, being in melee exposes me to melee damage in return. In the above equation, if my opponent also does 10 points of extra damage in melee, then I'm really stupid to go melee.Markn said:Saeviomagy
Fire shield is a spell that a the caster can only cast on himself which in turn does protect the caster...Additionally, attacking from range is not a far superior tactic if you have a much more potent melee weapon.
You missed a word. Most amount of relative damage. If I can do half your hitpoints in a round, and you can do a quarter of mine in a round, I win, even if the actual numbers are that I'm doing 2 points of damage and you're doing 10.Combats essentially come down to who can deal the most amount of damage in the least amount of time.
Al'Kelhar said:But then, the spell is easily countered by mass resist energy, which is only a 4th level spell from Complete Arcane IIRC.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.