This is a Weapon of Legacy I designed for my campaign, I was wondering if you guys thought it was balanced when compared to other Weapons of Legacy.
Shortstack
Shortstack is a short, wide arquebus that seems terribly corroded, warped, and covered in rust. However, when held it is surprisingly light and sturdy. It has a rusty stump of a broken blade that might have once been a bayonet, and the muzzle looks like it was once shaped to look like a dragon.
Nonlegacy Game Statistics: +1 musket; Cost 2,550 gp.
Omen: Any attempt to clean Shortstack causes red glowing runes of dwarvish origin to appear, shedding some of the gun’s rust around them. These runes re-appear whenever Shortstack is fired, and as the weapon’s power grows, the runes grow brighter, and the gun begins to look better maintained.
History
The dwarven warrior Karnig was a small, small man. Short even by dwarven standards (and not particularly stout), many often joked behind his back that he was really a gnome in disguise. The laughs were silenced, however, when Karnig used his personal firearm, Shortstack, to turn the tide of a battle against a horde of strange monsters, saving his homeland and becoming a hero of legend in the process. (DC 15)
Karnig wasn’t always a great hero. His physical stature made him unsuitable as a traditional dwarven warrior, so instead he would clean and repair the weapons of his heartier brothers. One day, he stumbled upon a strange, short-barreled gun in a trash heap, and took an inexplicable liking to it. He spent every free hour cleaning and repairing the gun. After months of work, he finally got it to work, and dubbed it “Shortstack”. (DC 18; Fixer-Upper)
Karnig’s queer weapon only solicited more jeers from the other dwarves. However, when a horde of Clockwork Horrors amassed to attack his home, every available dwarf was needed to drive them off. Though other dwarves barely scratched the mechanical beasts, Shortstack was so powerful that a single bullet would drive through the thick shells of several monsters before stopping, creating a path of utter destruction. Their morale boosted, the dwarves drove the constructs off, and carried little Karnig back for a proper feast of honor. (DC 25; Root for the Underdog.)
Many decades after the great battle, Karnig still enjoyed the fame of his victory. Yet, in the end, it was this fame that brought his doom. A skilled Duegar - looking to make a name for him self - challenged Karnig to a personal duel. The duel was brutal, but eventually Karnig was the victor.
He could not savor the victory, however, as the Duegar had used a vicious magical poison on his weapon, and Karnig passed on less than a week later. Both Shortstack, and (ironically) the name of the Duegar killer, faded into obscurity. (DC 31; Manno-E-Manno)
Legacy Rituals
Three rituals are required to unlock all the abilities of Shortstack.
Fixer-Upper: You must clean and mend the neglected Shortstack. A successful craft (firearms) skill check at DC 20 is required to succeed at this ritual. Each attempt requires 1 day. Cost: 4,000 gp. Feat Granted: Least Legacy (Shortstack).
Root for the Underdog: You must succeed in a battle in which you and your allies are outnumbered at least three to one. The Encounter Level of the battle must be equal to or greater than your character level. Cost: 16,500 gp. Feat Granted: Lesser Legacy (Shortstack).
Manno-E-Manno: You must win a duel with an opponent whose challenge rating equals your character level or higher. Shortstack is the only weapon you are allowed, but you can use any spells or innate abilities you possess. Cost: 50,500 gp. Feat Granted: Greater Legacy (Shortstack).
Wielder Requirements
The ideal wielder for Shortstack would be an underdog of some sort who specializes in firearms, but anyone with sufficient firearm skills can bond with the weapon.
Shortstack Wielder Requirements
Base attack bonus +3
Craft (firearms) 4 ranks
Weapon Focus (Musket)
Legacy Item Abilities
All the following are legacy item abilities of Shortstack.
Ammo Cache (Su): Shortstack possesses two extradimensional caches that feed ammo and gunpowder into its firing chamber, allowing it to be reloaded and fired with great ease. The ammo cache holds up to 200 bullets, and the gunpowder cache safely stores up to 25 pounds of gunpowder (enough for 200 shots).
Beginning at 5th level, you can reload Shortstackas a free action, simply by touching a special rune located near the trigger. Different types of bullets can be held in the extradimensional space, and you can select freely from these when reloading the gun as a free (mental) action. Adding or removing a bullet by hand from an extradimensional space requires a move (manipulation) action, and refilling 1 pound of gunpowder requires 1 full round.
Unerring Shot (Sp): At 6th level and higher, once per day as a swift action, you can use true strike as the spell on yourself when firing Shortstack. You can do this twice per day at 12th level, and three times per day at 16th level. Caster level 6th.
Magic Mortar (Sp): Beginning at 10th level, twice per day when you issue the command word and point the item, you can shoot a ball of fire at the enemy, as per the fireball spell. The base save DC is 16, or 14 + your Charisma modifier, whichever is higher. Caster level 10th.
Greater Magic Mortar (Sp): Beginning at 14th level, once per day when you issue the command word and point the item, you can shoot a more powerful ball of fire at the enemy, as per an empowered fireball spell. The base save DC is 16, or 14 + your Charisma modifier, whichever is higher. Caster level 14th.
Devastating Shot (Su): At 20th level, Shortstack can fire a devastating shot as a full-attack action. If the attack hits, it does its normal damage, plus an additional 25d6 piercing damage, and stuns the target for 1d6 rounds. If the target succeeds on a fortitude save with a DC of 22, or 18 + your Charisma modifier (whichever is higher), the stun is negated. If the target succeeds on a reflex save (Same DC), the additional damage is halved.
Table: Shortstack
.............-----Personal Costs ------
Wielder...Attack....Save......Hit Point
Level......Penalty...Penalty...Loss.......Abilities
5th............--..........--..........--..........Ammo cache
6th............--..........--...........4..........Unerring shot 1/day
7th............--..........--...........2..........+2 musket
8th............--..........-1..........--..........
9th............-1..........--..........--..........+2 musket of exit wounds
10th...........--..........--..........--..........Magic mortar 2/day
11th...........--..........--..........--..........+3 musket of exit wounds
12th...........--..........--...........2..........Unerring shot 2/day
13th...........-2..........--..........--..........
14th...........--..........--..........--..........Greater magic mortar 1/day
15th...........--..........--...........2..........+3 collision musket of exit wounds
16th...........--..........-2..........--..........Unerring shot 3/day
17th...........--..........--..........--..........
18th...........--..........--...........2..........Devastating Shot 1/day
19th...........--..........-3...........2..........
20th...........--..........--...........2..........+5 collision musket of exit wounds
Shortstack
Shortstack is a short, wide arquebus that seems terribly corroded, warped, and covered in rust. However, when held it is surprisingly light and sturdy. It has a rusty stump of a broken blade that might have once been a bayonet, and the muzzle looks like it was once shaped to look like a dragon.
Nonlegacy Game Statistics: +1 musket; Cost 2,550 gp.
Omen: Any attempt to clean Shortstack causes red glowing runes of dwarvish origin to appear, shedding some of the gun’s rust around them. These runes re-appear whenever Shortstack is fired, and as the weapon’s power grows, the runes grow brighter, and the gun begins to look better maintained.
History
The dwarven warrior Karnig was a small, small man. Short even by dwarven standards (and not particularly stout), many often joked behind his back that he was really a gnome in disguise. The laughs were silenced, however, when Karnig used his personal firearm, Shortstack, to turn the tide of a battle against a horde of strange monsters, saving his homeland and becoming a hero of legend in the process. (DC 15)
Karnig wasn’t always a great hero. His physical stature made him unsuitable as a traditional dwarven warrior, so instead he would clean and repair the weapons of his heartier brothers. One day, he stumbled upon a strange, short-barreled gun in a trash heap, and took an inexplicable liking to it. He spent every free hour cleaning and repairing the gun. After months of work, he finally got it to work, and dubbed it “Shortstack”. (DC 18; Fixer-Upper)
Karnig’s queer weapon only solicited more jeers from the other dwarves. However, when a horde of Clockwork Horrors amassed to attack his home, every available dwarf was needed to drive them off. Though other dwarves barely scratched the mechanical beasts, Shortstack was so powerful that a single bullet would drive through the thick shells of several monsters before stopping, creating a path of utter destruction. Their morale boosted, the dwarves drove the constructs off, and carried little Karnig back for a proper feast of honor. (DC 25; Root for the Underdog.)
Many decades after the great battle, Karnig still enjoyed the fame of his victory. Yet, in the end, it was this fame that brought his doom. A skilled Duegar - looking to make a name for him self - challenged Karnig to a personal duel. The duel was brutal, but eventually Karnig was the victor.
He could not savor the victory, however, as the Duegar had used a vicious magical poison on his weapon, and Karnig passed on less than a week later. Both Shortstack, and (ironically) the name of the Duegar killer, faded into obscurity. (DC 31; Manno-E-Manno)
Legacy Rituals
Three rituals are required to unlock all the abilities of Shortstack.
Fixer-Upper: You must clean and mend the neglected Shortstack. A successful craft (firearms) skill check at DC 20 is required to succeed at this ritual. Each attempt requires 1 day. Cost: 4,000 gp. Feat Granted: Least Legacy (Shortstack).
Root for the Underdog: You must succeed in a battle in which you and your allies are outnumbered at least three to one. The Encounter Level of the battle must be equal to or greater than your character level. Cost: 16,500 gp. Feat Granted: Lesser Legacy (Shortstack).
Manno-E-Manno: You must win a duel with an opponent whose challenge rating equals your character level or higher. Shortstack is the only weapon you are allowed, but you can use any spells or innate abilities you possess. Cost: 50,500 gp. Feat Granted: Greater Legacy (Shortstack).
Wielder Requirements
The ideal wielder for Shortstack would be an underdog of some sort who specializes in firearms, but anyone with sufficient firearm skills can bond with the weapon.
Shortstack Wielder Requirements
Base attack bonus +3
Craft (firearms) 4 ranks
Weapon Focus (Musket)
Legacy Item Abilities
All the following are legacy item abilities of Shortstack.
Ammo Cache (Su): Shortstack possesses two extradimensional caches that feed ammo and gunpowder into its firing chamber, allowing it to be reloaded and fired with great ease. The ammo cache holds up to 200 bullets, and the gunpowder cache safely stores up to 25 pounds of gunpowder (enough for 200 shots).
Beginning at 5th level, you can reload Shortstackas a free action, simply by touching a special rune located near the trigger. Different types of bullets can be held in the extradimensional space, and you can select freely from these when reloading the gun as a free (mental) action. Adding or removing a bullet by hand from an extradimensional space requires a move (manipulation) action, and refilling 1 pound of gunpowder requires 1 full round.
Unerring Shot (Sp): At 6th level and higher, once per day as a swift action, you can use true strike as the spell on yourself when firing Shortstack. You can do this twice per day at 12th level, and three times per day at 16th level. Caster level 6th.
Magic Mortar (Sp): Beginning at 10th level, twice per day when you issue the command word and point the item, you can shoot a ball of fire at the enemy, as per the fireball spell. The base save DC is 16, or 14 + your Charisma modifier, whichever is higher. Caster level 10th.
Greater Magic Mortar (Sp): Beginning at 14th level, once per day when you issue the command word and point the item, you can shoot a more powerful ball of fire at the enemy, as per an empowered fireball spell. The base save DC is 16, or 14 + your Charisma modifier, whichever is higher. Caster level 14th.
Devastating Shot (Su): At 20th level, Shortstack can fire a devastating shot as a full-attack action. If the attack hits, it does its normal damage, plus an additional 25d6 piercing damage, and stuns the target for 1d6 rounds. If the target succeeds on a fortitude save with a DC of 22, or 18 + your Charisma modifier (whichever is higher), the stun is negated. If the target succeeds on a reflex save (Same DC), the additional damage is halved.
Table: Shortstack
.............-----Personal Costs ------
Wielder...Attack....Save......Hit Point
Level......Penalty...Penalty...Loss.......Abilities
5th............--..........--..........--..........Ammo cache
6th............--..........--...........4..........Unerring shot 1/day
7th............--..........--...........2..........+2 musket
8th............--..........-1..........--..........
9th............-1..........--..........--..........+2 musket of exit wounds
10th...........--..........--..........--..........Magic mortar 2/day
11th...........--..........--..........--..........+3 musket of exit wounds
12th...........--..........--...........2..........Unerring shot 2/day
13th...........-2..........--..........--..........
14th...........--..........--..........--..........Greater magic mortar 1/day
15th...........--..........--...........2..........+3 collision musket of exit wounds
16th...........--..........-2..........--..........Unerring shot 3/day
17th...........--..........--..........--..........
18th...........--..........--...........2..........Devastating Shot 1/day
19th...........--..........-3...........2..........
20th...........--..........--...........2..........+5 collision musket of exit wounds