I was considering the penetration power of firearms, and was wondering if the title was a realistic representation of this. I'm looking for a simple mechanic that makes pistols and muskets appealing without being overly deadly.
If possible, could people point out why this is something I don't want to do? Or alternatively, what mechanics could be created to counterbalance the difficulties of this. I don't want anything overly complex please.
Also, thinking of Natural Armor as DR for firearms (while musket shot might slice through a Knight's armor, I can't see it going through dragon scales with such ease).
If possible, could people point out why this is something I don't want to do? Or alternatively, what mechanics could be created to counterbalance the difficulties of this. I don't want anything overly complex please.
Also, thinking of Natural Armor as DR for firearms (while musket shot might slice through a Knight's armor, I can't see it going through dragon scales with such ease).