My goal with Firearms is I want it to resemble combat in the French Revolution and the Napoleonic Wars, which means gunshots in the opening rounds, and then melee combat. There's certainly a push in a few cases for which genres one wants to push their games in, which many people have different preferences for.
While there were combats like this, it was not how combat in that era looked like. A charge was usually only delivered when the enemy already wavered and often did not even result in a melee. The main way of fighting was done with muskets and there were a lot of different sequences (drills) who fires when to keep up a continuous stream of bullets or to allow manoeuvring without having to stop to fire. Add to that coordinated attacks together with cannons and even rockets.