jasamcarl said:
As to the standard you set, I'll be sure to interrogate any negative opinion you have conscerning, oh, a gaming supplement when I'm not satisfied with the reasons you provide. You better start typing out the rough drafts now!!!
I think, in general, in this regard I practice what I preach, so I'm not terribly frightened of your wrath

Note that I didn't ask for volumes, just some reasons behind your opinions. A couple fo sentences would've done the trick.
As to the X-Files, no it didn't have anything in the way of character growth, but its virtue was that it didn't really try, but was instead merely competently acted and directed and amounted to the very least a mood peace.
A mood piece, where every example sets essentially the same mood? Why make a series instead of a movie, then? While I liked the X-Files a lot, the monotony tended to wear a bit.
Can't say the same about Trek.
Actually, I could, especially in the cases of Brent Spiner and Patrick Stewart.
Of course i understand that they are intended to be morality dramas, the problem being that they aren't at all subtle and very few of the situations are at all believable or relevant...
Believeable? From a morality play? Go back and take a look at some of the archetypal original Greek morality plays - they are where we get the term
deus ex machina. Believeability isn't a part of the genre. Neither is subtlety, really. Morality plays generally wind up as moral sledgehammers. If they're too subtle, the audience may not twig to the point the play is trying to make. Doubly so when you've only got 40 minutes of screen time to make your case.
Relevance is, of course, subjective. What seems irrelevant to you may be the center of my existance. The most recent example -
Enterprise's vulcan story arc - was pretty darned relevant to some real-world politics.
That, combined with the one dimensional characters, tends to rob the stories of any real dramatic tension.
See the point on subtlety, above. Morality plays are not supposed to have the most complicated of characters, because they'd get in the way of the play.
They are always more the sketches of an idea than a fleshed out final product...and the ideas aren't even all that original
Considering the volumes of philosophy that have been produced over the centuries, I find the requirement that modern morality plays be original to be unrealistic. It's downright contraditctory to your wish that they be relevant! Truely new stuff would by definition be unrelated to our lives, and thus irrelevant to us.
And it isn't like The X-Files were original at the least. They traded upon conspiracy theory and urban legend - all old stories.
being conscerned mostly with usually one sided arguments in favor freedom, equality, and meritocracy (no possible contradictions amongst those, no sirey!!)
Yeah, well, that particular tidbit would quickly get far too close to politics and/or religion, so I'll let it be.