Firing into a grapple


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Infiniti2000 said:
Said the rogue to the fighter, "Quick! Jump in the dragon's mouth so I can sneak attack it!"
That sillyness might work for one round.

Improved Grab
If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required. Unless otherwise noted, improved grab works only against opponents at least one size category smaller than the creature. The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the improved grab to hold the opponent. If it chooses to do the latter, it takes a -20 penalty on grapple checks, but is not considered grappled itself; the creature does not lose its Dexterity bonus to AC, still threatens an area, and can use its remaining attacks against other opponents. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature’s descriptive text). When a creature gets a hold after an improved grab attack, it pulls the opponent into its space. This act does not provoke attacks of opportunity. It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight.


But honestly that tecnique is not too bad since the wizard can put the rogue in auto sneak attack mode with a couple different spells.

I do like how Iron Heroes has hit random grappler on melee and missle attacks.
 

frankthedm said:
It can even move (possibly carrying away the opponent), provided it can drag the opponent’s weight. [/COLOR]
Hmm... gets me a-thinkin'... what about throwing your grappled opponent into a Blade Barrier or Wall of Fire that you may be next to?
 

Arrond Hess said:
Hmm... gets me a-thinkin'... what about throwing your grappled opponent into a Blade Barrier or Wall of Fire that you may be next to?

I actually did just that, a few months ago. Got grappled by... Uh, don't recall the exact type, but one of the mid-range devils. (We were average 12th-level at the time.) The cleric had tossed up a blade barrier a few rounds earlier, and I was pretty much right by it, so...

Devil confetti. :D
 


shilsen said:
No. The chance of hitting the wrong target only applies to ranged attacks into a grapple. This is why grapplers tend to love their melee rogue allies and vice versa :)

Would you mind citing the source for this ruling? My group has been running things with the opposite ruling, and I'd like to know where to look before bringing it up with them.
 

Elephant said:
Would you mind citing the source for this ruling? My group has been running things with the opposite ruling, and I'd like to know where to look before bringing it up with them.
As Patryn quoted earlier from the SRD, it's in the Armor Class Modifiers table, footnote 3. Note how it only references ranged attacks. The Melee column specifically does not have the same footnote.
 

Arrond Hess said:
Hmm... gets me a-thinkin'... what about throwing your grappled opponent into a Blade Barrier or Wall of Fire that you may be next to?
You can throw your opponent if you have the Snatch foot. There are no rules to throw your opponent merely while grappling. In other words, to do what you suggest, you actually have to move with your opponent through the blade barrier. If you create a houserule to allow a grappler to throw an opponent, I strongly suggest you make it much more difficult than an opposed grapple check (which would be used to escape, for instance, but in that respect you move to a location and your opponent doesn't).
 

Infiniti2000 said:
You can throw your opponent if you have the Snatch foot.
One would hope... Just grab your opponent by the ankles, Spin around a couple of times and let go... where he lands, no body knows. :lol:

But, on a more serious note, creating a body throw manuver could be a way to go. One of the more limiting aspects to it, would be to have a single range increment of 5'.
 

Arrond Hess said:
One would hope... Just grab your opponent by the ankles, Spin around a couple of times and let go... where he lands, no body knows. :lol:

But, on a more serious note, creating a body throw manuver could be a way to go. One of the more limiting aspects to it, would be to have a single range increment of 5'.

I think I'd personally keep the range increment of 10', to match with other thrown things (like stones). Sure, a body is a LOT more akward than most stones, but still.
 

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