When I was your age...uphill (both ways)...ZzzzZzzz
If your characters can't react in the span of time they shift their weight on uneven surfaces, they can't dodge spells and dragon breath. May as well not even have Dexterity as a stat in a game like that. Could always get your friends addicted to mudding.
I might see what annoying things I could think up with cantrips too. I would really more be about just screwing with the DM by trying to out meta game him. I knew one guy who was brilliant at this, and would just tank a whole adventure (or game of Capture the Flag) if he thought it got to the point where it was unsalvageable. It could be *quite* entertaining at times. Ahhh the stories.... Who knows what he might have done with a light weight telekinesis.
But more seriously. I think you're nearing a point I did a while back. I didn't always GM/Dm whatever. Way back I never even wanted too. It was I thought that the adventures of the guy willing to shoulder the "burden" of GM'ing just weren't that much fun anymore, but I still wanted to play. And I wasn't the only one who felt this way.
When you're playing Robotech and you're not flying in Valkyries, really what the hell is the point, right? And it's not that I would have switched sooner, after all the early days are like bad, yet funny, sketch comedy. So I can't exactly say I wished I chucked it all, and came to where ever it is I ended up sooner. It's not as if I didn't have my own quirks anyway
.
Thus began my era of experimentation. Which was mostly me, and just one other guy from the group I gamed with essentially goofing off in random game systems, Leading Edge (Aliens the RPG
) and others. And it really wasn't anything else other than going about day to day crap in another world. The setting alone made the adventures, such as they were, transmundane. If you've played shenmue, you've got a pretty good idea what it was all about. A directionless punk, saving kittens and looking for love. Sounds stupid, and maybe it was, but it was an important step for me.
Then after a while, it started to get cool. And we were like, "huh?" This is kinda sweet, and cool, in a way that doesn't make me think of the last half hour of SNL. So then we started to try to bring people in, including our most prolific GM's and DM's, and then things REALLY got funny. We went from cool like The Chase and Terminal Velocity to American Ninja III: Bloodhunt and Kickboxer 4.
We kept playing together switching off GM'ing, and the more we played the sweeter it got. Sure there was the occasional rough spot. But when you're pretty reliably busting out games which you in retrospect should have video taped so it could be condensed and sold as a script, well it starts to get to be a different kind of fun. And now, that kind of fun is all I really want from RPG's. But that's me.
Sorry for rambling. But there is something of a point. You seem you might be approaching that kusp. Maybe it's time, and it just seems like a giant pain in the butt. All I'm saying, is that if that's what's holding you back, don't letting. Start simple and casual. I found it a helluvalot more fun. You and Samnell could get together and run a quick loose game once a week for a couple of hours and just play around with stuff. If suffering the random whims of some random guy in some random hole isn't the most fun you could be having, why do it. You can do better, and have more fun.
Either that or get him to start running Paranoia, he should be fantastic at that. And when run well, that is extremely fun and funny.
I would have given him a ref check to avoid the pit. It's DnD not Toon. Maybe a bonus for having balance, or tumble. Depending on the quality of the total he'd either have escaped unharmed, or ended up on the side of the pit rolling a high climb check (gotta be quick), or skewered on sharpened bamboo sticks oblivious to the stone block.randcortin said:
The trap was a pit trap Samnell's character fell into, then a 5x5x20 chunk of stone fell from the ceiling, smashing him flat. Furthermore, it would go off again if someone stepped on the stone that smashed him flat, smashing that PC into the ceiling. This is the type of DM we're dealing with: Evil, Evil, Evil.
If your characters can't react in the span of time they shift their weight on uneven surfaces, they can't dodge spells and dragon breath. May as well not even have Dexterity as a stat in a game like that. Could always get your friends addicted to mudding.
He'll love it when a plan comes together.
Samnell's making a wizard that specializes in defense. I've already made an Elven Sorcerer that knows only Mage Armor and Shield, and is good with a x-bow.
I might see what annoying things I could think up with cantrips too. I would really more be about just screwing with the DM by trying to out meta game him. I knew one guy who was brilliant at this, and would just tank a whole adventure (or game of Capture the Flag) if he thought it got to the point where it was unsalvageable. It could be *quite* entertaining at times. Ahhh the stories.... Who knows what he might have done with a light weight telekinesis.
But more seriously. I think you're nearing a point I did a while back. I didn't always GM/Dm whatever. Way back I never even wanted too. It was I thought that the adventures of the guy willing to shoulder the "burden" of GM'ing just weren't that much fun anymore, but I still wanted to play. And I wasn't the only one who felt this way.
When you're playing Robotech and you're not flying in Valkyries, really what the hell is the point, right? And it's not that I would have switched sooner, after all the early days are like bad, yet funny, sketch comedy. So I can't exactly say I wished I chucked it all, and came to where ever it is I ended up sooner. It's not as if I didn't have my own quirks anyway

Thus began my era of experimentation. Which was mostly me, and just one other guy from the group I gamed with essentially goofing off in random game systems, Leading Edge (Aliens the RPG

Then after a while, it started to get cool. And we were like, "huh?" This is kinda sweet, and cool, in a way that doesn't make me think of the last half hour of SNL. So then we started to try to bring people in, including our most prolific GM's and DM's, and then things REALLY got funny. We went from cool like The Chase and Terminal Velocity to American Ninja III: Bloodhunt and Kickboxer 4.
We kept playing together switching off GM'ing, and the more we played the sweeter it got. Sure there was the occasional rough spot. But when you're pretty reliably busting out games which you in retrospect should have video taped so it could be condensed and sold as a script, well it starts to get to be a different kind of fun. And now, that kind of fun is all I really want from RPG's. But that's me.
Sorry for rambling. But there is something of a point. You seem you might be approaching that kusp. Maybe it's time, and it just seems like a giant pain in the butt. All I'm saying, is that if that's what's holding you back, don't letting. Start simple and casual. I found it a helluvalot more fun. You and Samnell could get together and run a quick loose game once a week for a couple of hours and just play around with stuff. If suffering the random whims of some random guy in some random hole isn't the most fun you could be having, why do it. You can do better, and have more fun.

Either that or get him to start running Paranoia, he should be fantastic at that. And when run well, that is extremely fun and funny.