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First Look at the Complete Divine

What are the prereqs for divine oracle?

Knowledge (religion) 8 ranks, Skill Focus (Knowledge [religion]), able to cast at least 2 divination spells.

No more extra turning! whats left for them to take, can someone list the class benefits please.

1 exorcism, turn undead
2 detect evil, resist possession
3 chosen foe +1 (chosen foe adds to skills vs. either undead or evil outsiders and your attempts to overcome their SR)
4 dispel evil 1/week
5 consecrated presence (20' consecrated radius...nice)
6 chosen foe +2
7 dispel evil 2/week
8 holy aura 1/day
9 chosen foe +3
10 dispel evil 3/week

and full spellcasting progression.

[aside]
Am I the only one a little bothered by prestige classes that grant full spellcasting progression that don't really have a non-roleplaying drawback? Is there any reason for a cleric of Pelor not to take the Radiant Servant prestige class? At least the Divine Oracle makes you blow a feat, like Loremaster (which also makes a Wizard lose his free feat every 5th level), which helps balance things in my mind. The Sacred Exorcist does get a poor Fort save, this post is really born out of a general thought, not this book or this PrC in particular.
[/aside]
 
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Westwind said:
[aside]
Am I the only one a little bothered by prestige classes that grant full spellcasting progression that don't really have a non-roleplaying drawback? Is there any reason for a cleric of Pelor not to take the Radiant Servant prestige class? At least the Divine Oracle makes you blow a feat, like Loremaster (which also makes a Wizard lose his free feat every 5th level), which helps balance things in my mind. The Sacred Exorcist does get a poor Fort save, this post is really born out of a general thought, not this book or this PrC in particular.
[/aside]

Yeah, I hate prcs that are obvious choices. There should be some hard decisions in taking a prc- every class should have a reason to continue advancement. (The paladin/knight of the chalice imc just took a paladin level instead of KotC level!)

That's my issue with sorcerers- once you can, there's usually no reason not to multiclass into some casting prc, you'll almost always gain something and lose nothing (ooh, your familiar won't progress).
 

I've been sorely hoping that CD would 'fix' a piece of gear that is stuck in limbo between its MoTW version and current rules that render it obsolete... so ... any change / mention of the Wilding Clasp? :\

lh
 


Westwind said:
[aside]
Am I the only one a little bothered by prestige classes that grant full spellcasting progression that don't really have a non-roleplaying drawback? Is there any reason for a cleric of Pelor not to take the Radiant Servant prestige class? At least the Divine Oracle makes you blow a feat, like Loremaster (which also makes a Wizard lose his free feat every 5th level), which helps balance things in my mind. The Sacred Exorcist does get a poor Fort save, this post is really born out of a general thought, not this book or this PrC in particular.
[/aside]
With regard to the Radiant Servant, you are giving up hit points at least. I believe they are a d6. But yes, if the RSoP is the same as in Dragon magazine, I'm disappointed. I played that PrC for six levels and I'm here to tell you that as portrayed in Dragon magazine, it's broken. Extra Greater Turning is too powerful an ability - we house-ruled it to a single extra GT. We also house-ruled that over ten levels you only gain nine +spell levels due to all of the special cool powers.

I think the Hierophant from the DMG is a good example of a cleric PrC, as is the Thaumaturge. You should have to give up something to enter a cleric PrC, because clerics are already good at everything - fighting, spellcasting, saving throws, hit points, armor, healing. I therefore find cleric PrCs that give you extra stuff and full casting progression without taking anything away automatically suspect and deserving of the nerf bat. For those of you who want to compare cleric PrCs to arcane PrCs, btw, keep in mind that wizards have 2 crappy saves, terrible HD, no armor, and bad BAB. Wizard PrCs that add stuff without taking stuff away are fine, because what's to take away from wizards? They are already the worst at everything except casting spells.
 
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Sacred Fist

Westwind said:
Hey, Teutonic women rock--check my location :D

Forgot to post the Sacred Fist's prereqs:

BAB +4
Knowledge (religion) 8 ranks
Combat Casting, Combat Reflexes, Improved Unarmed Strike, Stunning Fist
Able to cast 1st-level divine spells

It does get good BAB
Hello
Can anyone show me the updated Sacred Fist's Ability?
I am new to EN.
Thx.
 

Milkman Dan said:
The Repose domain's granted power is still death touch, as per the Death domain power. The 1st level domain spell, deathwatch, was swapped with hide from undead. Otherwise the domain is the same.

You mentioned the Artifice domain earlier. AFAIK, it was not updated in the 3.5 update booklet for Deities and Demigods.

Milkman Dan,

Thanks for that further update on things, I appreciate it.

In terms of Artifice, yeah I know that the D&DG version has remained the same, and I am still using it. I was just hoping for a compilation so that I did not have to consult as many books for domains, spells, etc. Of course, maybe Artifice will end up in Complete Expert or whatever the fourth class book ends up being.

Not really too much of a complaint on my part. I do like what I am hearing about his book and will be shopping for it shortly (darn work schedule).

Cheers
:)
 


Geez....

Thanks for telling me!

Wild Shape into an Animal, Wild Shape into an Elemental (keep the animal type), Animal Growth, Nature's Favor, Nature's Avatar...

...

...
 

How has Spikes been changed?

It must have been changed, right?

They fixed it by removing it. Thank God. I played in a min-max romp (City of the Spider Queen) and that spell was one of the foundations for my character. It wasn't pretty when the nice guy Cleric is upstaging the Fighter in terms of sheer damage output.

I've been sorely hoping that CD would 'fix' a piece of gear that is stuck in limbo between its MoTW version and current rules that render it obsolete... so ... any change / mention of the Wilding Clasp?

This was fixed using the above technique.

Anyone have any clue what the release date is on this for the US stores?

According to the store where I bought it, Friday (today).

Radiant Servant is a d6, so that might make a difference I suppose. I'm not sure if this is a change from the Dragon version, but the free metamagic healing abilities now only apply to domain spells. Still, a Cleric of Pelor with access to the Healing and Sun domains is not exactly a rare character concept...
 

Into the Woods

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