Kobold Avenger
Legend
There's those audio files out there somewhere, where I think it was Monte Cook actually pronouncing various things from Planescape.I've totally missed that memo since the day they came to be.
There's those audio files out there somewhere, where I think it was Monte Cook actually pronouncing various things from Planescape.I've totally missed that memo since the day they came to be.
No more half-elves and half-orcs. Feels weird.
I'll still take my Buttimars anyday of the week still.There's those audio files out there somewhere, where I think it was Monte Cook actually pronouncing various things from Planescape.
I've houseruled that Inspiration is awarded on a roll of 1. I took that idea from Cortex, where a failure can boost your chance of future success.
I agree that this is just moving the perceived problem, but at least these are just sample backgrounds. You could always swap out a different stat increase. So you can be a Criminal but put the +2 in Wisdom and be a cleric. (If you insist on mechanically optimizing your ability scores for your class.)I really, really don't like the stat bonuses being tied to backgrounds. This is, in my opinion, a serious mistake.
There was this ... discomfort, this tension, with stat bonuses and class. If you played a "dex class" but your race was dwarf, you were at a bit of a disadvantage for example, because you didn't get to boost your main stat.
Shifting the stat bonuses to the background just re-creates the same problem in another place. I want to play a cleric, but I didn't grow in a temple, I was a criminal before my PC "found god"? well, that's a wisdom bonus I'm not getting.
so instead of race choice being somewhat constrained, now backgrounds are. There was an opportunity to fix this problem, and instead WotC just moved it around.
edit: also why are specific languages tied to specific background? If you were a guard you knew dwarf? Why?
... or the magical shields ruling. That was really weird, I wonder what was the reasoning behind it.So many of his rulings are whack-a-do. Like the one hour of combat thing.
But I'd say the Forge Wise is in the same category as "good at mining". It's a cultural thing, despite the fluff text trying to make it a lineage trait.I think the bits they are going to double down in for races are the physical inherited things like tremor sense and not the cultural things like “good at mining”
PF2 has Occult also for what's essentially the more "psionics" spells too.I like some of the changes, of course...
But I'd still like to see just a -tiny- bit more done to the spell lists:
Arcane, Divine, Occult, Primal
Split out the "Dark and Questionable" magic to be it's own thing, rather than giving Wizards and Sorcerers the Warlock's unique and interesting spells.
Seriously, they need to spell the name of the creature:Just saying, it's REALLY easy to accidentally spell aasimar with the double 's' even when not meaning to...
The default now is to create your own background with whatever stat bump, feat, 2 skills, tool and language you want.I really, really don't like the stat bonuses being tied to backgrounds. This is, in my opinion, a serious mistake.
There was this ... discomfort, this tension, with stat bonuses and class. If you played a "dex class" but your race was dwarf, you were at a bit of a disadvantage for example, because you didn't get to boost your main stat.
Shifting the stat bonuses to the background just re-creates the same problem in another place. I want to play a cleric, but I didn't grow in a temple, I was a criminal before my PC "found god"? well, that's a wisdom bonus I'm not getting.
so instead of race choice being somewhat constrained, now backgrounds are. There was an opportunity to fix this problem, and instead WotC just moved it around.
edit: also why are specific languages tied to specific background? If you were a guard you knew dwarf? Why?