D&D (2024) First playtest thread! One D&D Character Origins.

Right you are. I got confused and thought you were talking about Tavern Brawler.

Well, it’s competing with Magic Initiate, yes. Not with +2 to an ability score, as that’s not an option at 1st level. It’s possible that Magic Initiate is too strong to be a 1st level Feat. Or maybe the other 1st level Feats all need a boost to get on MI’s level. They’ll sort that out later, if leveled Feats pass the survey stage.
Savage Attacker might be worthwhile if it let you reroll all damage dice on an attack, including sneak attack, smite, etc.
 

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Savage Attacker might be worthwhile if it let you reroll all damage dice on an attack, including sneak attack, smite, etc.
Given the change to the wording on critical hits specifying the weapon’s damage dice, that doesn’t seem like the direction they want to go in.
 

Grapple: Ug....5e has such nice simple grapple rules, and now they are becoming more complicated again. What made grapple useful was that even though it wasn't super strong, it was fairly easy to try. Now its got more complex mechanics, bonuses and penalties, now the grappler takes the slowed condition (but only while moving, so they do or don't have enemies get advantage on attacks against them?). I get that some monsters in 5e were getting grappled way too easily, but that's because a lot of monsters that should have had athletics skill didn't. Just fix that and your golden.
How is “an unarmed can grapple a target” more complicated than an opposed check?
One issue that I could foresee is the problem that if they do combine them, then someone's warlock character concept will get screwed over. If they convert their character over to Nat 1 D&D but find out, for example, that all their Fiendlocks have the Chain Boon and are locked out of the other boons or that Feylocks can't be Bladelocks, then that may damper their spirits.
I think this undersells the negative reaction that would result.

A great way to ensure that warlock players don’t want to switch to the new version.
 




It increases your average damage by half a point, which is not bad, actually. That’s true regardless of die size, which is unintuitive but provable mathematically.
Doesn’t actually matter, reroll on a 1 is +0.5 average whether you’re rolling a d4 or a d100.
I’m incorrect about this. I was thinking always reroll ones, but it’s reroll and take the second result even if it’s a 1, which is not as good. It’s around +0.375 for 1d4 and around +0.45 for 1d10.
 


Yeah, I had been hoping subclasses might all be gained at 1st level, but I figured it was an unrealistic hope as it would be too significant a structural change for the kind of revision the ‘24 rules would be. Seeing this UA though, my hope they will indeed do so is renewed. As is my fear that they’ll ruin my precious Warlock.
I hope all classes learn from warlock
2 subclasses. 1 at 1st and 1 at 3rd and mix and match provides diffrent builds.
 


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