Nemesis Destiny
Adventurer
Hello ENWorld!
I'm a longtime player (since mid-80s), DM (since early 90s), and ENWorld Lurker (since 3.0 era). I've got plenty of experience with other RPGs as well and I've been on other gaming sites, but I really like the atmosphere here; much friendlier than some of the others.
Now that introductions are out of the way, I want to ask for some opinions regarding customizing the Slayer class for a player in one of my upcoming games.
The player in question has been gaming with me for 12 years or so, starting with 2e. He liked that and has not really caught on to the advanced options of newer editions. I showed him the Essentials books and he really seemed to dig the concept of the new martial class design choices emphasising simplicity.
The character concept is that of a swashbuckling flintlock pistol-wielding sailor who has a tendency toward using just a little too much black powder. He's a bit mentally unbalanced (dumped Wis), but is an excellent shot (high Dex). He started using this character in a 2e game a long time ago, which got put on hold, and now the character is coming back for 4e. He used to be a fighter/thief multiclass, so I'm thinking that Slayer would be a good place to start.
Slayers already have some nice ranged options, but I was thinking about switching out his melee-only Power Strike encounter power for a pistol-related abiility. Here is my concept:
It could presumably scale at the same rate as Power Strike, becoming usable more times per encounter and dealing extra damage. The secondary attack part I presume to be balanced against the fact that the power would not trigger off a hit, and therefore would miss sometimes, unlike Power Strike, which is only expended on hit.
I'm not necessarily looking for publishable-quality balance here, just a little feedback.
I'm a longtime player (since mid-80s), DM (since early 90s), and ENWorld Lurker (since 3.0 era). I've got plenty of experience with other RPGs as well and I've been on other gaming sites, but I really like the atmosphere here; much friendlier than some of the others.
Now that introductions are out of the way, I want to ask for some opinions regarding customizing the Slayer class for a player in one of my upcoming games.
The player in question has been gaming with me for 12 years or so, starting with 2e. He liked that and has not really caught on to the advanced options of newer editions. I showed him the Essentials books and he really seemed to dig the concept of the new martial class design choices emphasising simplicity.
The character concept is that of a swashbuckling flintlock pistol-wielding sailor who has a tendency toward using just a little too much black powder. He's a bit mentally unbalanced (dumped Wis), but is an excellent shot (high Dex). He started using this character in a 2e game a long time ago, which got put on hold, and now the character is coming back for 4e. He used to be a fighter/thief multiclass, so I'm thinking that Slayer would be a good place to start.
Slayers already have some nice ranged options, but I was thinking about switching out his melee-only Power Strike encounter power for a pistol-related abiility. Here is my concept:
Too Much Powder: As an encounter power, you may make a ranged basic attack with a black powder weapon using twice the normal amount of powder. Add 1[W] to the damage, and make a secondary attack. The secondary attack is Dex vs. Reflex and deals 1d6 fire and thunder damage to all targets in a close blast 3, or an area burst 1 centred on the primary target.
It could presumably scale at the same rate as Power Strike, becoming usable more times per encounter and dealing extra damage. The secondary attack part I presume to be balanced against the fact that the power would not trigger off a hit, and therefore would miss sometimes, unlike Power Strike, which is only expended on hit.
I'm not necessarily looking for publishable-quality balance here, just a little feedback.