Peter Holland
Explorer
1) Shooting into combat rules? Penalty to shoot? One roll- compare against all Defence- hit the lowest? Perhaps if you roll 5 higher than that you may hit the next highest? .g. firing against Def 12, you roll a 17- you may choose to try and hit the next highest Def- you may miss, but miss your ally too?
2) Assisting on skill checks? Half the lower skill? Or add your skill ranks to theirs?
3) Stun on Phasers? Same as others?
4) Ammo- how much actual ammo do weapons have? or do you roll each shot and on a 1? 6? you run out?
5) What's the difference between a Blaster and a Laser Pistol? essentially a Blaster seems better on all counts.
6) Character sheet is cumbersome- the character creation stuff is nice but gets in the way- would it be better on the back of the sheet for now? There are only 10 spaces for skills, should there be more slots? As a starting character you potentially have 8. More space for abilities? Double-space stat boxes- with a space for stat and then dice pools.
2) Assisting on skill checks? Half the lower skill? Or add your skill ranks to theirs?
3) Stun on Phasers? Same as others?
4) Ammo- how much actual ammo do weapons have? or do you roll each shot and on a 1? 6? you run out?
5) What's the difference between a Blaster and a Laser Pistol? essentially a Blaster seems better on all counts.
6) Character sheet is cumbersome- the character creation stuff is nice but gets in the way- would it be better on the back of the sheet for now? There are only 10 spaces for skills, should there be more slots? As a starting character you potentially have 8. More space for abilities? Double-space stat boxes- with a space for stat and then dice pools.