Flipguarder
First Post
My name is Jon. SPOILER ALERT SAM
first off I have posted something similar, but I figure its a better fit here in the 4e forum.
Second off I don't need praise. Equally I don't need rudeness. second time posting here, but I've had my fair share of forums
I'm relatively knew to D&D. I'm in the middle of my first campaign. I have a possibly insane aspiration to run our first 4e campaign. I have things worked out. My goal here is to display what I have so far. I hope that I can gain some insight on what I could include in addition to whether or not what I have now works.
The universe is in chaos. the planes are changing, reforming, barriers are breaking down. Gods are dying and a new mysterious Gods are appearing, declaring their divinity with great shows of power and influence. A shaky alliance of Evil deities bent on shifting the changes towards their own selfish goals. The forces of Good fight back but are being held at bay by another mysterious and powerful group calling themselves the "seeds of Pandorym" (yes that one). This group is also claiming responsibility for dozens of worldwide perils. The most pronounced ones being a dark spiral tower that floats across the planet commonly reffered to as mid-world. And a giant red moon has appeared in the sky, bringing with it, a wave of aggression and fear that sweeps the land. (this is the information given to the pcs at the start and the intro to my world)
The main quest (the longest part of the adventure) is focused on getting an ancient relic "an essence holder" back to Corellon Larethian, who has been trapped in Shadow fell by the Raven Queen and her allies. This cube carries the lion's share of Corellon's divine power. He did this because the Evil alliance has discovered a way to absorb the divine power of dieties, and he secured his at the last minute before capture.
Running sessions with the characters in solo, I have them all end by sleeping and waking in seperate prison cells with the essence holder and a book of lies a fun little device I cooked up. when they get out of the prison they use what is essentially a stargate that travels between planes to leave where they are (shadowfell) to go back to midworld. Where they witness one of the many battles between the two alliances near the dark tower and under the red moon.
Obviously, being in this situation is going to be overwhelming for heroic tier characters. Their main ally actually is their main enemy as well. A Rakshasa sorcerer named Sylar (who is very evil, and pre-campaign, was dominating a large colony of Gnolls for destructive purposes) was captured and tortured into submission himself by Pandorym and made insane, he now functions as Pandoryms #2. Of course he fights this imprisonment and has developed a split personality. He used this to secure the "fated ones" and "lose" the essence he had captured from one of Corellon's temples. Also being #2 means establishing the defenses for many of Pandorym's self proclaimed temples. This means "interesting" situations involving treasure and traps for the first ten levels or so. After which such fun will be replaced by more mature situations (not adult).
The campaign will go to the 30 lvl cap and I see at that point the characters fighting pandorym himself, killing Sylar at around level 19. And then joining the Dieties in direct battle through epic levels and slowly destroying the evil alliance.
thats the storyline I have down,
Ive created several dungeons including the Shadowfell Jail they start in, some teifling ruins, the dark tower, a kuo-tua colony and a dwarven temple dedicated to protect a relic needed desperately by the PCs. I have the reasons the PCS would go to these places but don't want to rant insanely.
I would like advice on what else I could put in using this. I do have a cosmology worked out. but again won't go into unless asked. any notable npcs would be appreciated. as would additional ideas for pretty much everything. If you are still reading this, thanks for the attention.
first off I have posted something similar, but I figure its a better fit here in the 4e forum.
Second off I don't need praise. Equally I don't need rudeness. second time posting here, but I've had my fair share of forums
I'm relatively knew to D&D. I'm in the middle of my first campaign. I have a possibly insane aspiration to run our first 4e campaign. I have things worked out. My goal here is to display what I have so far. I hope that I can gain some insight on what I could include in addition to whether or not what I have now works.
The universe is in chaos. the planes are changing, reforming, barriers are breaking down. Gods are dying and a new mysterious Gods are appearing, declaring their divinity with great shows of power and influence. A shaky alliance of Evil deities bent on shifting the changes towards their own selfish goals. The forces of Good fight back but are being held at bay by another mysterious and powerful group calling themselves the "seeds of Pandorym" (yes that one). This group is also claiming responsibility for dozens of worldwide perils. The most pronounced ones being a dark spiral tower that floats across the planet commonly reffered to as mid-world. And a giant red moon has appeared in the sky, bringing with it, a wave of aggression and fear that sweeps the land. (this is the information given to the pcs at the start and the intro to my world)
The main quest (the longest part of the adventure) is focused on getting an ancient relic "an essence holder" back to Corellon Larethian, who has been trapped in Shadow fell by the Raven Queen and her allies. This cube carries the lion's share of Corellon's divine power. He did this because the Evil alliance has discovered a way to absorb the divine power of dieties, and he secured his at the last minute before capture.
Running sessions with the characters in solo, I have them all end by sleeping and waking in seperate prison cells with the essence holder and a book of lies a fun little device I cooked up. when they get out of the prison they use what is essentially a stargate that travels between planes to leave where they are (shadowfell) to go back to midworld. Where they witness one of the many battles between the two alliances near the dark tower and under the red moon.
Obviously, being in this situation is going to be overwhelming for heroic tier characters. Their main ally actually is their main enemy as well. A Rakshasa sorcerer named Sylar (who is very evil, and pre-campaign, was dominating a large colony of Gnolls for destructive purposes) was captured and tortured into submission himself by Pandorym and made insane, he now functions as Pandoryms #2. Of course he fights this imprisonment and has developed a split personality. He used this to secure the "fated ones" and "lose" the essence he had captured from one of Corellon's temples. Also being #2 means establishing the defenses for many of Pandorym's self proclaimed temples. This means "interesting" situations involving treasure and traps for the first ten levels or so. After which such fun will be replaced by more mature situations (not adult).
The campaign will go to the 30 lvl cap and I see at that point the characters fighting pandorym himself, killing Sylar at around level 19. And then joining the Dieties in direct battle through epic levels and slowly destroying the evil alliance.
thats the storyline I have down,
Ive created several dungeons including the Shadowfell Jail they start in, some teifling ruins, the dark tower, a kuo-tua colony and a dwarven temple dedicated to protect a relic needed desperately by the PCs. I have the reasons the PCS would go to these places but don't want to rant insanely.
I would like advice on what else I could put in using this. I do have a cosmology worked out. but again won't go into unless asked. any notable npcs would be appreciated. as would additional ideas for pretty much everything. If you are still reading this, thanks for the attention.