zarabel said:
I am currently playing a female Aasimar Paladin of Bahamut. This is the first time I have ever played a Paladin and I would really appreciate any suggestions on how to run her well.
You came to the right place. There are many ways to play a paladin.
Self-Doubting
Role: You constantly question your actions. Angst is your co-pilot.
Quote: "Should I let this orc prisoner go or not? I don't know! I am flumoxxed by this moral dilemia!"
PRO: Only paladin archetype that can drink absinthe.
CON: Since Strum was the original self-doubting paladin, you have to read the Dragonlance Trilogy.
Zealot
Role: You kill things. Oh. For your god.
Quote: "Die heathen! Um, for god!"
PRO: You'll get bonus roleplay exp for powergaming.
CON: The party druid will make a personal point of getting on your nerves.
Moderate Moderator
Role: You serve as an example, but are tolerant of all walks of life.
Quote: "So, you're a demilich? That's cool."
PRO: No one will accuse you of being a stuffed shirt.
CON: You might fall asleep during your own dialogue.
Moral Relevantist
Role: You redifine the terms "lawful" and "good" to your own personal code.
Quote: "You know, if we just take this bribe aren't we preventing violence? Is that the right thing to do?"
PRO: You get to do whatever you want.
CON: You'll have to read about nine different philosphy books to keep one step ahead of your DM.
Sneaky and Silent
Role: If you shut up whenever there is an alignment issue, maybe your DM will forget you are lawful good.
Quote: "You're interrogating orc children? Um. I just remembered I have to drive my sister to tennis practice. Back in twenty!"
PRO: Since you're never around when your code is brought up, you don't ever have to worry about it.
CON: You miss out on half the game, but really, that's the half the DM would have just used to rake you over the coals and you wouldn't get any exp from it anyway.
Hope this helps!
-BG