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First time rogue

Thanee

First Post
But it's two feats. You don't have so many feats. And even then it's not automatic, but still only a better chance.

You just have to know your limits. ;)

Bye
Thanee
 

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Thanee

First Post
You NEVER have enough feats (or skill points for that matter, especially as a Rogue, unless you are a high Int human Rogue). ;)

As a Fighter/Rogue you need combat feats, not stuff like Mobility. ;)

Bye
Thanee
 

sfedi

First Post
Recently, I considered not spending skill points on Disable Device nor Open Locks.
Doors can usually be bashed down, or Knocked (by the Wizard) if they are really important.
Even then, is a door is meant as not to be passed you can do nothing.
If the door is a mere obstacle you will overcome it whether you have open locks or not.

Disable Device is not very useful since traps are lame.
No single trap can kill you.

So why spend points in these two skills?

Also, Halfling is a very good option for this class.

Adn for the Bard multiclassing, I've seen it working
(Bard 1, Rog 2) and it works great.
You rogue get's to use Wand of CLW, and other nifty scrolls and wands.
Plus you Inspire Courage song. Not too bad for 1/2 1d6 Sneak Damage ;)
Also, your skills are practically not affected by the multiclassing.
 

Voadam

Legend
One level of bard gets you bardic knowledge and access to the bard spell list for wands and scrolls without UMD.

Straight rogues are a lot of fun though for the tons of sneak attack damage.

Having UMD or multi with bards is nice later on if you want to be effective against constructs or undead using wands, etc.
 



Nail

First Post
Symbols of Death are the obvious exception.

Traps have become distinctly less important in 3.5e. As a DM, I struggle with appropriate placement.
 

Shadeus

First Post
One other option is to use a bow and be a ranged specialist. The key feats there are PBS, precise shot, rapid shot and Imp. Initiative. This way you can pick whatever skills you want (since Rogues don't have any Con-based skills), stay out of combat and still deal sneak attack damage within 30 ft. Combine that with a surprise round, good initiative, and rapid shot and you can get off 3 sneak attacks (at level 1) before your opponent can even move!

You can go human to get the extra feat. But maybe elf is better to get the nice Search AND use a longbow instead of just a short bow.
 

EPRock

Slaughter McSlaughter
Nail said:
Symbols of Death are the obvious exception.

Traps have become distinctly less important in 3.5e. As a DM, I struggle with appropriate placement.

If a dungeon is well thought out, and contains intelligent monsters, there should be many traps about, even if they are just warning bells, and the like. Most intelligent humanoids will set traps because there is less difficulty in taking out a damaged or defeated foe.

Spellcasters can lay magic traps

Traps with poison, or a doorway which fills with fire when they go through will make them a little more paranoid when travelling through a dungeon.

Dungeons with no or low intelligence monsters will have very basic traps, traps are a Challenge unto themselves, pit traps may not be that difficult.

Traps and treachery is a good book on trap placement and ideas. Setup a pit trap that will spring if over 200 lbs is placed on it, that will usually catch the big fighter / cleric, and the rogue / monk will harmlessly walk over it.
 

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