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First Well RPed Character?

e3_Jeb

First Post
Who was your first character who you really got into? The first character who's personality stood out from the sea of shield and sword fighters(Or whatever applies)? Who was the first character, where no matter what the situation, you knew what your character would do? Or in a squeeze you had to seriously look deep within yourself and ask "What Would _________ Do?" even if it's not what you would do?"

Example: Mine was Wayne Wayne Wayne Jr. (If you know what this is from you're mighty cool)... He was a 5th lvl cleric of Pelor that I made for a meat grinder (We had a sleepover and just went through a bunch of characters as we tried to make it through a dungeon by morning), but anyways... Up until then I'd focused all of my creative efforts on making a character who was unique in class and race and blah blah blah, and hadn't put much thought into how I'd have him act... But when I made my first Human Cleric of Pelor I suddenly realized I had a lot of freedom to just make him a goofy guy (After all he was doomed to die)... Anyways I had a grand ol' time, all the players remember him and how he managed to survive a spiked wall falling on him, only to be done in by freakin' goblins... :( Well yeah... i rant...

So... Who was your first character who you knew his place in the world? Who knew to take the red pill, for daytime coughing, sore throat, stuff head, runny nose...? Who was your first character who you can honestly say you role played well?
 

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Mine had to be Splurk, a half-orc barbarian/cleric.

I first created him for a pretty bad reason- I was going to play under a DM who I didn't really like, so I wanted to biggest combat-heavy character I could make. He had 20 strength and 6 intelligence, and I was planning on playing him as a big, dumb... well... barbarian.

In my normal campaign, I was playing an intelligent, charismatic Gnome Wizard... my usual type of character.

But I discovered that I had more fun playing Splurk than I had any other character. The combat skill was a perk- but I really enjoyed playing a dumb character- talking in the third person (to his "magical" sword, no less), having staring contests with statues... it was a nice break from my usual character.

So, yup. Splurk the Half-Orc Barbarian/Cleric...

Great guy...
 

My favourite character of all time was Knom the Hackmaster, an ogre fighter in a 1st ed. variant game.

He was actually a genius for an ogre, but he played to the stereotype, acting the oafish brute until he caught his enemies off quard.

He used to drive the other characters (and players) insane by belowing out "Monsters, ohhh monsters" while we were travelling in the wilderness, in order to attract random encounters.

We used to fight in arena combats to earn gold. One day my weapon broke. In desperation, I grabbed the nearest guy in armour and started clubbing other combatants with him. I later became proficient in 'man in chain'. They don't last very long, but they are easy to replace.:p

It was a silly game.
 
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Ganter "Arturo" Oakenshrub... blessed from birth with a lack in stature and a dull, stupid name. It's true Arturo was a bi sexfiend, but that status suited him more than he suited it. In any case, despite his halfling-like height (I should mention that he was human) and his amazing singing abilities, Arturo learned quickly that it is better to flee today than not to live another day.
In any given battle, his actions in combat almost uniformly consisted of "total defense" and "EXPEDITIOUS RETREAT!!!" (yes, with three exclamation.)

Not exactly the best team-player in the party, but his good friend Brock (a pc who made fireworks) and he got in loads of trouble together and were able to swindle a good portion of the party's gold from them.
 

I really got into my Necromancer from the 2e days.

He was definitely a weird fellow. I had never played RPGs before, and my best friend got me into the hobby by offering to DM. He and I were the only people in a 10 or 15 block radius who would have anything to do with Dungeons and Dragons, so I created a party of six characters. The Necromancer was the leader of the group - why? - because he was the wizard and wizards were always in charge in the books :)...

Eventually he found a group at his school, while I was alone at my school (out in the middle of no where, it was cool to do the motocross bike thing). On weekends, we'd all get together and I decided to run my necromancer, shunning the other characters I had rolled up. The concepts for specialist wizards at the time we played was kinda obscure, so I searched the net for a kit. As such I had the ability to animate one item at all times. After having his legs broken due to a trap, Odd Toppsy (the necromancer) animated a chair to carry him around.

After a while, the chair stuck around - even after his legs were regenerated. Odd Toppsy made the transition between 2e and 3e, loosing some abilities in the kit, but sacrificing some of his treasure to have the chair permanently animated. He progressed through levels, took five levels in Cleric to duplicate his old healing abilities, and then began the path of a "True Necromancer".

Odd Toppsy tops out as the most fun I have had in D&D. He is the only character I had take on demons, kill dragons, and animate undead all in a single career. Definitely my number one PC.

Erge
 

I played in a DarkStryder campaign for WEG Star Wars, and absolutely nailed Ranna Gorjaye to the wall. My DM absolutely freaked out that I got her so well. She was good and she knew it, and always took the opportunity to flaunt it. She single-handedly saved the ship at least twice, ran the X-wing squadron with an iron fist, and swore to kill both Kazaam and Lokhar when they took her precious fighters. She was definitely a force to be reckoned with, especially by my hand. :)
 

My first well played char came from a combined Werewolf/Vampire game. Rhea Trask was a completely normal human in another typical World of Darkness game. Well, she had True Faith, but that was to keep the vamps in check, and a silver crucifix with a hidden dagger. The amusing thing was that both the weres and the vamps wanted to keep her a normal human. The weres because they thought she was long lost kin (the GM and I had agreed that she didn't, she just had an exceptionally strong will), and the vamps because they realized the advantages of having a completely normal human agent that was working with them of her own initiative.

It's a pity that I moved away from the area when I did, everyone in the group had a blast with that char. Shortly before I had to leave, my char had bought a farm and it ended up with the unofficial name of "Rhea Trask's Home for the Supernatural". From what I understand, she ended up getting other oddball supernatural critters residing at her home. The only conditions for staying was no trashing the house, contributing something to the upkeep of the place, and most importantly, leave the human alone. :D
 

Kyp Nightshade, a Sidhe of the UNseelee Court (WW Changeling)

...he was really just your standard "White-Wolfy-F'd-Up" character - a Knight of the Unseelee Court in Detroit, his schtick was that he kidnapped infants from their parents in the middle od the night and gifted them to the Queen of the Court, who was obssessed with raising children since she couldn't have any of her own.

But when my girlfriend joined the game, playing one of the human children, Celeste, that he had kidnapped who now was eight years old and madly, violently in love with him (the Unseelie Court is not a nice place to grow up), it turned him around a hundred percent. She tagged along with him, everywhere, and kept trying to trick him into (CENSORED).

Kyp started to feel really, horribly guilty about his role as a Knight of the Court and started on the path to redemption, eventually seeking out the Queen's enemies in the city (a pack of ragged, weakling Bone Gnawer garou - the Queen had allied hersely with the Wyrm, ya see) and crusading against the Court; all the while trying to raise Celeste as his own daughter and groom her into being a decent human being.

It was good stuff. *sigh* I miss that game.

Edit: and I don't even like Changeling. :)
 
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Caldour Fenescis Dalaith, the Silverfox Bard. He was a half-elf bard in a 2E-based Forgotten Realms MUD. For some reason, I tend to roleplay better over the net... Caldour was very big on knowledge, very greedy, and VERY vindictive. I wrote several (bad) poems for him to perform, including a few very satirical ones about people he felt had wronged him. I'd say he was also my best-roleplayed character of all time...
 

Salomar Dorian, a thief from the Republic of Darokin, played in the basic D&D system (the one where 'elf' is a character class).

He was rather foppish, and always wore a wide-brimmed felt hat with a single white feather in it. He was very nimble (ended up with a 19 Dex thanks to Castle Amber, in basic D&D stats above 18 are very unusual) but physically weak (Str 7 or 8, I think). He had the bad luck of always rolling lowest when dicing for treasure; but when our fighter got his own barony I started selling him the swords+1 and leather+1 to equip his troops. Salomar wasn't motivated by wealth, though; he wanted status, prestige, and recognition. He managed to become the mayor of a small town while simultaneously running the town's thieves' guild. I forced my DM to develop agriculture rules because I wanted to know what kind of income my farm produced (I grew corn, though it was really all part of my cover - I had a lot of "farm hands" living at the manor).
 

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