Ds Da Man
First Post
Well, we played this weekend, and what a blast! Of course I started the adventure out of the rear of the book, but that quickly got turned around! I did have some problems though,
1. D10 damage is just too much damage with lack of decent armor. I will be going back to D6.
2. Will change starting A to 2 "actions" per round. That will also change reloads and such, but not too much.
3. Surprisingly, magic system is awesome, but will let wizards have a Favored offensive spell at first spell casting career that does a strength 3 hit, but requires a to hit roll (BS), and only requires a CN:4.
Overall, had a blast, burned FP's already, and roleplayed the hell outta some characters (quick character death does that
) They learned fast its not D&D, where they could just shrug off 22 xbow bolts, and keep going, which forced more roleplay. Overall, great session!
1. D10 damage is just too much damage with lack of decent armor. I will be going back to D6.
2. Will change starting A to 2 "actions" per round. That will also change reloads and such, but not too much.
3. Surprisingly, magic system is awesome, but will let wizards have a Favored offensive spell at first spell casting career that does a strength 3 hit, but requires a to hit roll (BS), and only requires a CN:4.
Overall, had a blast, burned FP's already, and roleplayed the hell outta some characters (quick character death does that
