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Fists of the Long Death

While holding him I look around and try to notice anyone else that is here.

[quick spot check 5+12=17]

We a flurry of blows I drive my knee into his torso....


[The first attack is a stunning attack]

[11+11=22; no damage]

[1+11=12 on grapple check]

((Forgot that its a check and not an attack roll. I still have a chance to beat him on a grapple of a 12))

If I do win he will take 11 points of nonlethal damage.
 
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Flamerule 23 (Morning)

[His second grapple check is 13+5=18; no dice ....]

[Your Spot check is 5+12-5=12 because you are clearly distracted.]


You don't notice anyone else in the chamber ....

[New round .... Your opponent attacks you with a flurry of blows, while grappling; his first strike uses the stunning fist ability.]

Your enemy thrashes his head backward in an attempt to bash your jaw.

[His first grapple check is 13+5=18. If you fail your opposed check, you'll receive 5 points of nonlethal damage and need to make a DC 15 Fort save to avoid being stunned.]

Then, he tries to stomp on your foot.

[His second grapple check is 11+5=16. If he gets you, you'll take 8 points of nonlethal damage]
 
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I move my head to the left avoiding his thrashing head.

[12+11=23 on grapple check]

[6+11=17 on second grapple check]

[Flurry attack. 1st attack is to stun the second is to pin]

I slam my head into his face....trying to stun him

[14+11= 23 on grapple check] [Fort DC 17] [hitting for 9 points nonlethal damage]


Sliding my hands to his waist I attempt to pick him up and slam him to the ground pinning him....

[16+11=27 grapple check for a pin move]
 
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Noticing that the mans body is limp....I drag him away from the foyer. "I will deal with you in a few minutes, you may wake up with your right hand intact." I then proceed to enter the ruined musolem.

Paying full attention to my surroundings.....

{Do I see anyone?} [spot check 15+11=26]
 

Flamerule 23 (Morning)

Although morning light penetrates the foyer, some of the chamber's corners remain shrouded in shadow.

You see a familiar piece of artwork on the back wall, a weathered frescoe of a warped humanoid figure with a demonic face standing before what appears to be an archway to Hell. The passage behind the arch is crammed full of squiggling bodies, struggling to break through ....

The floor contains a thin layer of detritus, mostly pottery shards and the occasional bone fragment. The lanterns that were in the room last evening are gone now.

Other than yourself and the unconscious monk, there is no one else in the general vicinity of the training area.

What do you do now?

[You have officially gained enough experience to achieve 8th level.]
 
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After looking around the grounds for any sign of life, I return to the unconscious monk. I set him up against the wall.

I reach in my handy sack and pull out a waterskin of water. I take a long pull of fresh water. then I splash alot on the man in an attempt to wake him up.

While waiting for the man to regain conscious I pull out a pad to sit on and relax against a wall. keeping a keen eye and ear out for anyone approaching.
 


Looking at the morning sky...Ra'Faz decides to wait at the ruined temple untill the unconscious man wakes up or until Grandmaster Amir arrives.

"Well my friend it seems we will both be waiting......I have some questions for you."

I splash some more water in his face

I resume sitting on the ground.....waiting....thinking.

{I will wait until dusk time. On the way back to town I will swing by the Xoad mansion to check it out}
 


Into the Woods

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