• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Fists of the Long Death


log in or register to remove this ad

Flamerule 23 (Evening)

Shanty Town was effectively depopulated during the Night of the Red Knives. You should know ... after all, you helped do this ....

Do you still want to go there?
 


Flamerule 23 (Evening)

Ra'Faz said:
I didnt know they were ALL gone ... geez.
[I never said they were ALL gone, did I? I just said that the area was effectively depopulated ... a slight difference in semantics.]

In any event, do you still wish to go there (perhaps you can mug one of the stragglers) ... or do you wish to head back to the Crow's Murder?
 
Last edited:


Flamerule 23 (Evening)

You make your way towards the imposing wooden edifice of the Trade Gate. Although the gate is lightly garrisoned this evening, there are at least a dozen visible guards on patrol here (with obvious light sources).

As you progress towards the immense portal, you are approached by a Rashemi guard wearing chainmail armor and a black cloak. The guard holds a wicked-looking glaive over his right shoulder, and wears a longsword on his belt. He holds a lit lantern in his left hand.

[You suddenly realize that no travelers are using the gate at this hour.]

The guard spits on the ground, utters a muffled curse, and eyes you menacingly ....

"What is your business here vagrant? You may have escaped the culling of Trade Town, but I doubt you have a pass. Take your decrepit hide to the Citadel Gate; you'll be processed there ... along with all the other scum."
 


Flamerule 23 (Evening)

The Citadel Gate is even more imposing than the Trade Gate, and the area here is absolutely crawling with Aznar Thrul's soldiers. Although you cannot get a precise count, there are at least 40-50 visible guards here; some of them are mounted on sturdy warhorses and carry fearsome looking lances; others patrol on foot, wielding glaives and longswords.

As you approach the gate, you are stopped by a portly functionary in brown livery and several citadel soldiers wearing dark cloaks.

The functionary pulls out a ledger and quill. He looks at you with a contemptuous sneer.

"Name?" he asks in a curt tone.

The soldiers stare at you scornfully and tighten their grip on their glaives. One of them shines his lantern directly in your face ....
 
Last edited:



Into the Woods

Remove ads

Top