This ties in with what I said in the other thread. If the issue is the balance between classes, why aren't we looking at the balance between classes? Throwing in gamist rules to prevent 15MAD isn't actually going to fix the balance...I do not think we can avoid 15 minute adventure days all the time. I think we can avoid that 15 minute adventure days imbalance the game towards those that have the most resources to regain from a rest.
You know what that example makes me think?TwoSix said:"OK, who are we fighting today?"
"Those hobgoblins who summoned the gelugons are still holding the village down the river hostage."
"Let's fix that. Check if they're still there."
*Scry*
"Yep, still there."
"Ok, let's get ready."
*Mass Energy Resistance (cold)*
*Superior Resistance*
*Invisibility* on everyone
*Mirror Image*
*Fly* on everyone
*Haste*
*Righteous Wrath of the Faithful*
*Teleport*
Scout while flying and invisible, locate enemies.
*Dispel Magic* on the area around the enemy cluster.
Drop in for the attack.
Crush everyone, focusing on enemy spellcasters. If something bad happens, regroup, *teleport* to base.
It makes me think that spell durations are too long.
A big part of the ability to nova comes from being able to cast spells well in advance of the actual combat. Perhaps that is one of the appropriate steps to look at in preventing/reducing the nova?
A question for all: If it was literally impossible to nova, would we still see the 15MAD?