Woas
First Post
Ooooh, that too! That was another thing I love about fixed level that didn't hit me at first when I was looking over Traveller on the outset.
There is a thread going on with the title to the effect of "How to do you handle CRs" recently. I didn't post in it because I didn't want to sound snarky or mean without being able to fully explain myself, but I really wanted to post "I don't! I don't have to!" Because it's true.
There is a thread going on with the title to the effect of "How to do you handle CRs" recently. I didn't post in it because I didn't want to sound snarky or mean without being able to fully explain myself, but I really wanted to post "I don't! I don't have to!" Because it's true.
Such a game is obviously quite different from D&D, but variety can be the spice of the hobby. One thing it can mean is that there's no need to worry about "level appropriate" challenges and what to do about characters of level x versus those of level y (Can they adventure together?).
Adventure for its own sake, or based on in-character motivations, can more easily take center stage rather than fixation on acquiring ever more "power" in the usual D&D sense.