Flamestrike
Legend
This fixes the problem of surprise with losing initiative and having a non stealth party.
But that's not a problem.
This fixes the problem of surprise with losing initiative and having a non stealth party.
The problem with that is there just isn't a situation where this is going to work out in your favor compared to simply attacking and hiding twice.Who says you must do it?
This just give you an option to do it if it works for the current situation.
But that's not a problem.
The problem with that is there just isn't a situation where this is going to work out in your favor compared to simply attacking and hiding twice.
well, to someone it is. To someone it isn't
This fixes the problem of surprise with losing initiative and having a non stealth party.
Not currently. We play 3.5e campaign
but I did
Why?
I actually love the Assassin's 9th and 13th features, but they needed to be ribbons on top of some more combat-pillar features at those levels.
They wouldn't have to be much, either. Maybe proficiency bonus to initative at 9th, crits on 19-20 at 13th?