In your opinion - not a fact.![]()
Note that this is a penalty for the Str 16 Hammer Dwarf more than it is for the Str 20 Longsword Dragonborn (who is also a Ranger with Twin Strike). I abuse the latter in a CharOpt build via Warpriest.
- To multiclass you must take the multiclass feat: Multiclass Fighter, Multiclass Paladin, Multiclass Warlord, Multiclass Cleric, Multiclass Warlock, Multiclass Rogue, Multiclass Ranger, Multiclass Wizard
- When you take the multiclass feat, your initial class is altered by the entry marked "Penalty."
- When you take the multiclass feat, you gain the benefits of the class that you multiclassed into, marked "Bonus"
- You may upon multiclassing swap 1 at-will attack power with one of your multiclass.
- If you are a multiclassed character of 3rd level or higher, one of your encounter attack powers may be chosen from your multiclass.
- If you are a multiclassed character of 5th level or higher, one of your daily attack powers may be chosen from your multiclass.
- If you are a multiclassed character of 6th level or higher, one of your utility powers may be chosen from your multiclass.
Fighter
Penalty: -1 hp per level, lose 1 healing surge, You can only mark on a hit.
Bonus: +1 hp per level, gain 1 healing surge, you can mark the target on a hit.
Hmm. Mucks up Charging, but otherwise not much impact.Paladin
Loses: -1 hp per level, lose 1 healing surge, Divine challenge's target can only target an enemy that you damaged this turn.
Bonus: +1 hp per level, gain 1 healing surge, You can use Divine Challenge with the following restriction: Divine challenge's target can only target an enemy that you damaged this turn. Gain the use of holy symbols
Wow, big changes. Dunno how I feel about these, as they affect the rest of the party much more than the Warlord.Warlord
Loses: Can only use inspring word 1/encounter, Your Inspiring Presence loses the 1/2 level bonus or your Tactical Presence is reduced to +1 (if it would normally be at least 1)
Bonus: Can use inspring word 1/encounter, Choose Inspiring Presence or Tactical Presence. You gain no benefit, but when using powers you gain the benefit of the chosen Commanding Presence. You also qualify for any paragon paths with the appropriate prerequisite.
Hmm. Multi-classing Strikers (Ranger/Warlock) gets you +2d4 damage rather than +1d6 damage.Cleric
Loses: Can only use healing word 1/encounter, your Healer's Lore bonus is reduced to 1/2 your wisdom modifier.
Bonus: Can use healing word 1/encounter, gain the use of holy symbols.
Warlock
Loses: Your Warlock Curse damage is now 1d4/2d4/3d4 damage. You lose your Prime shot class feature.
Bonus: Choose a pact. You can now use the warlock curse ability doing 1/1d4/2d4 damage. You can use the pact boon of your pact. You can use warlock implements.
Problem with the wording of the Bonus: the feat which increases your die size to d8s doesn't say "increase your die size by one"; it just replaces your current dice with d8s.Ranger
Loses: Reduce quarry damage by one size. Lose your bonus feat from Fighting Style.
Bonus: Gain Hunter's quarry of 1d4 damage per teir. Choose Archer fighting style or Two blade fighting style. You gain no benefit, but when using powers you gain the benefit of the chosen Fighting style. You aso qualify for any paragon paths with the appropriate prerequisite.
Sadly, this doesn't really nerf the hardcore optimized Orb Wizard, but it does nerf the Staff and Wand guys.Wizard:
Loses: Your Arcane Implement Mastery encounter ability is now daily. You lose 2 cantrips of your choice.
Bonus: Gain the use of wizard implements and two cantrips. Choose an Arcane Implement Mastery encounter power. You can use that ability as a daily power.
Sphyre said:You can't play the character you want to play, you only can spritz a few powers in there from that class.
Wow. I'm kinda glad someone else finally said this. My inclination since the start (and I was shot down for it multiple times) was to do away with the entire multiclass option and instead rely on the MMO-esque design philosophy of 4E and simply create a new class for each new "multiclass combo" people want to see. In an MMO you don't have a Fighter/Cleric mutliclass option, you instead get a "Hybrid" class. Swordmage and Paladin are perfect examples of this. WotC has even stated on numerous occasions that the PHB2 Druid is classified as a "Hybrid" class design (I still think its a Hybrid Leader/Striker). This is where my experiment with the Fencer class came from.Irda Ranger said:My view at this time is that we should stop chasing this Questing Beast and stick with the known 4E solutions - classes like Swordmage and Paths & Destinies.
Wow. I'm kinda glad someone else finally said this. My inclination since the start (and I was shot down for it multiple times) was to do away with the entire multiclass option and instead rely on the MMO-esque design philosophy of 4E and simply create a new class for each new "multiclass combo" people want to see.