I plan on telling them after each combat is over. We like to analyze things like that as a group afterwards... I can see why you'd say that but I don't think it'll be a problem with my group.Once the characters have been into the negatives on several occasions wihtout any of them dying, they might start feeling that you're fudging the damage to keep them alive.
I *really* like the flavor of that, but I'm worried it may 'nerf' the reward of really creaming a bad guy with a good hit... someone being brought to -20 in one hit shouldn't be moving, while someone at -1 to -5 might. Perhaps a Fort save to get that disabled round, with the amount of damage you are below 0 as a mod to the DC? I dunno, this verges on getting too complicated (let's factor in Endurance and Die Hard now), but I love the idea of some PC through sheer force of will performing that one last act before falling. It also sets up really cinematic moments - like Boromir in LoTR - if it's done properly.I think another idea (either as an alternative or added to your idea) would be to convert a round of dying, to dying/disabled.
Hygric said:I also raise the death by massive damage threashold by 10 for every level over 20.
Plane Sailing said:Out of interest, why bother with this? I can't imagine epic characters having any difficulty making a mere DC15 ST anyway!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.