jmucchiello
Hero
We also use negative CON score for final death but have found at high level you still have that alive alive alive alive alive dead effect instead of the lower level alive alive dying dying dying dying dead feel. So we add a rule saying that any damage that reduces you to neg hit points cannot reduce you below -9. Bleeding occurs normally thereafter. This prevents the fight with the big STR monster hits for 19 damage dropping you to -1 and then does another 16 to your partner. You most likely wake up a few rounds later after the battle. If, OTOH, you took the 16 damage first, dropping 2 hp and the monster follows up on you, still standing, and you take 19 dropping you to -17 and probably dead quickly if not already.
I've just never liked that point where if you take just a few extra points of damage you fall over and survive the fight, but without taking those 2 points of damage you suddenly find yourself a smear on the dungeon floor.
And no, I don't know how this would work if the character has Die Hard.
Standard monsters do not benefit from this ruling but BBEGs do.
I've just never liked that point where if you take just a few extra points of damage you fall over and survive the fight, but without taking those 2 points of damage you suddenly find yourself a smear on the dungeon floor.
And no, I don't know how this would work if the character has Die Hard.
Standard monsters do not benefit from this ruling but BBEGs do.