Li Shenron said:If I modified the stat modifiers for Half Orcs, I would rather keep the -2 Intelligence and restore +0 to Charisma instead. Why?
- because Charisma is still defined as the general ability to persuade & influence others, whatever the way chosen (and not just through charming): generally speaking, it's the ability of having someone do what you tell him to do. The low-charisma guy is the one who stay silent in the back, or who nobody listens to.
A fierce brute is surely going to be persuasive on the average. In fact, everyone thinks you need to give HO a bonus to Intimidate to compensate. Instead, keep +0 Cha and give a penalty to Diplomacy/Perform if you want.
- because a Charisma penalty penalizes the Sorcerer class too much, and the Sorcerer concept fits savage races much more than the scholarly Wizard
- because on the party's perspective, Charisma still often ends up as a dump stat for many classes; Intelligence gives a real penalty at least in skill points to everyone
Otherwise, one could scrap all the mental penalties and give -2 Dex to compensate for +2 Str, with the reason that perhaps (Half)Orcs are a bit slow and bulky due to their muscles.
Its not just half-orcs that suffer from, IMO, wrongly applied Cha penalty. For example, ever thought about playing a Genasi sorceror who draws their powers from their elemental heritage? Does it make sense that you'll suffer and be a weaker spellcaster because people don't trust you cause you're a genasi or are "withdrawn and aloof". Not at all.
I think for pretty much almost any race with a Cha penalty because of how they interact with society, the Cha penalty should be dropped and replaced with a penalty (-2 so in fact twice as bad effectively) to skills like Diplomacy and Gather Information.