Thia Halmades said:
Argh. First: No flame intended, Nyaricus. Sorry if it came off that way, my way of expressing that the thread had gone off topic and we were no longer discussing possible fixes to the racial package, but had spun off into something else entirely, which was an excellent discussion, to be honest, but not the nature of the post. What I get for typing while frustrated.
That's okay, i am equally frustrated with the way ths post has gotten basically off topic. As said before, we should all just agree to disagree, and go with even-numbered stat mods (-2/+2), per the core-rules standard.
For concept, i don't think We are really doing these guys justice. Lets go back to some of my original arguments:
Strength > obviously, this will be the main boon for the half-orc. +2 will suffice.
Dexterity > Nothing really to say here; half-orcs can be as clumsy or swift as either of their parents. No mods here
Constitution > I would say that half-orcs (and orcs) are a bit tougher than their human side. If it werent for the fact that dwarves deserve the bonus to Con much more than orcs, i would definitively give them a bonus. Perhaps what could be worked out is giving the half-orcs the Toughness feat for free?? Thoughts?
Intelligence > Half-orcs (and orcs) are stupid. Their idea of a battle plan is whipping themselves into a rage and charging their foes with blades drawn at full tilt. -2 Int makes sense.
Wisdom > Half-orcs have an average (by human standards) of common sense. No penalties or bonuses here.
Charisma > I personally would say that -2 would make complete sense. Intimidate is basicalyl the only cha-based skill check that half-orcs (a standard one, anyways) would be using, and with the orcs special ability to use his sheer physical stature to quell the weak-willed, this will even out. Half-orcs and orcs also are not usually Clerics (for turning/rebuking) or Sorcerers (for spellcasting), so this won't affect them there.
But i know there are many here who would say "don't nerf the half-orcs spellcasting
completely." So, using an idea which a few have proposed (and i actually made up IMC before knowing that others used it here) we should penalize the half-orc in that
All charisma-based skill checks take a -2 penalty. This includes intimidate, but the Half-orc may substitue his str mod for his cha mod for those checks only. Thoughts??
For specifics on Half-orc special abilities, heres where i stand:
Scent: it is
quite powerful. Previously, i supported the idea of using limited scent (half-range etc) instead of scent, but i (and a few others who suported this) were basically ignored. I wouldn't actaully allow it at all if it were my way. I don't think that half-orcs would be good sniffers. It doesn't fit in with any known literature I know of and/or have read. And it just seems a bit too powerful.
Endurance: its not over-powered, but just not very good for flavour. If they were a plains folk (had to run around great expases alot) or lived high in the mountains (where your lungs would have to adapt to different factors) i could see how this would work. But since Orcs and half-orcs generaly seem to be living in shallow cave systems of in the ruins of dwarven citadels, i don't think they'd be getting the "training" (as it is) for the endurance feat.
Toughness: I think this would make sense. I think a half-orc would be a lot tougher than a standard human, and the toughness could reflect this. Another alterative to this would be:
Natural Armour bonus: only +1, but this could/would also reflect the fact that half-orcs are tougher than the standard human.
Darkvision/low-light vision: I would say that low-light vision would be the most
appropriate ability here, but since many would say otherwise (presumably) I say for simplicities sake we go with Darkvision.
Give them Orc and Human Blood. they are treated as either race in the case of determining racial-specific effects.
Also, give them Racial Weapon Profs. The half-orc considers the orc double-axe a martial weapon.
Strong-armed Intimidate: half-orcs use their Str mod instead of their Cha mod for Intimidate checks.
so, heres the finished product:
+2 Str, -2 Int. Half-orcs are incrediably strong, but are as dumb as dirt.
medium size
base speed is 30 feet
Darkvision 60 ft
half-orcs take a -2 penalty on all Charisma-based skill checks. However, they may opt to use their Str mod instead of their Cha mod for Intimidate checks.
Toughness or +1 Natural Armour (undecided i suppose)
Racial Weapon Profs: Half-orcs may treat Orcish double axes as martail weapons rather then Exotic.
Orc and Human Blood: a half-orc is considered both a orc and a human for affect that apply to races.
Automatic Languages: Common and Orc
Favoured Class: Barbarian
So, what do you all think??