Ah, see, that's the big part I disagree with. IMO they just don't work; they aren't mathematically viable compared to any other race (including the surprisingly beefy human, with its extra feat & skills. Darkvision, shmarkvision, gimme the feat). I'm content with the last version I posted, which was +2 STR, -2 INT, Scent Feat option at 1st level, STR to be used in place of CHA for Intimidate checks (whichever is higher) and the Endurance feat for free at 1st. I also really liked the limitations on their CHA based checks without gimping their CHA straight out, I thought that was excellent.
That's okay, i am equally frustrated with the way ths post has gotten basically off topic. As said before, we should all just agree to disagree, and go with even-numbered stat mods (-2/+2), per the core-rules standard.Thia Halmades said:Argh. First: No flame intended, Nyaricus. Sorry if it came off that way, my way of expressing that the thread had gone off topic and we were no longer discussing possible fixes to the racial package, but had spun off into something else entirely, which was an excellent discussion, to be honest, but not the nature of the post. What I get for typing while frustrated.
+2 Str, -2 Int. Half-orcs are incrediably strong, but are as dumb as dirt.
medium size
base speed is 30 feet
Darkvision 60 ft
half-orcs take a -2 penalty on all Charisma-based skill checks. However, they may opt to use their Str mod instead of their Cha mod for Intimidate checks.
Toughness or +1 Natural Armour (undecided i suppose)
Racial Weapon Profs: Half-orcs may treat Orcish double axes as martail weapons rather then Exotic.
Orc and Human Blood: a half-orc is considered both a orc and a human for affect that apply to races.
Automatic Languages: Common and Orc
Favoured Class: Barbarian
Do full blooded Orcs have access to scent as a feat? AFAIK they don't. If neither orcs nor humans can do that, why should a half-orc? It feels a bit too arbitrary of a power boost to me.Thia Halmades said:I'm content with the last version I posted, which was +2 STR, -2 INT, Scent Feat option at 1st level, STR to be used in place of CHA for Intimidate checks (whichever is higher) and the Endurance feat for free at 1st. I also really liked the limitations on their CHA based checks without gimping their CHA straight out, I thought that was excellent. Thoughts?
Rats - I need to type faster - you beat me to the punch on this one!Nyaricus said:I don't think that half-orcs would be good sniffers. It doesn't fit in with any known literature I know of and/or have read.
I considered this, but rejected it for the main reason that we have to consider that a large number of half-orcs (I'd argue the majority) are not raised by orcs - but by humans or some other civilized race. I think its safe to assume that a Dwarven fighter was raised and trained by other Dwarves - that's why they were taught how to use traditional dwarven weapons like the waraxe and urgosh. But who in a human settlement is teaching the half-orc the ways of the double axe?Nyaricus said:Also, give them Racial Weapon Profs. The half-orc considers the orc double-axe a martial weapon.
They are better fighters than any other race. That's their niche. No, they can't do a range of things well, but they can fight. And I think that's what the designers were going for.Thia Halmades said:they aren't mathematically viable compared to any other race
Yeah, Time Value of Money was the Accounting terminology.Agback said:degree in economics
IMO, giving the orcs LOTS of bonus profs, via your Weapon Affinity is a bit too much.Feldspar said:I looked at the Elf model where they get proficiency (rather than treat as martial) but again there didn't seem to be a set of weapons that really made sense.
That's why I went for the option described in my other posts. Half-orcs get more proficiency in weapons not because they were trained in some specific ones as part of their upbringing in a specific culture. Instead the natural adaptability of humans (bonus feat) meats the rage and blood lust that is inherent in orc kind and the result is a race that is naturally better and more comfortable with weapons than any other.
Could? The weapons master could have trained him in the traditional soldierly ways (sword and board) and, seeing how strong this pupil was becoming, gave him a bastard sword so that he could take advantage of his natural gifts. The irony of his use of a bastard sword, which he always calls a hand-a-half sword, is not lost on him and his touchiness over the issue has led to more than a few brawls. I could probably come up with a backstory to support proficiency in any weapon we choose, but that approach breaks down when applied across an entire race, especially one that has no culture of its own. I wouldn't want to try to define racial weapons for half-elfs either.Nyaricus said:there could be a weapons master in town, which taught many tricks to the half-orc (some good training for feats and such here). He could have been raised by orcs, but didnt like their way of life and left the tribe (some nice plots in there). He could have been raised by humans beleiving he was in fatc human, but when he found out his heritage, he trained himself in the double-axe, this all happening before character creation and thus explains the free bonus prof. Etc etc.
I don't know if it's *that* much more powerful. Getting all those axes seems like its getting 70% of the way there: Two-handed martial weapon? Check. One handed and light martial weapons? Check. Martial throwing weapon? Check.Nyaricus said:While you Weapon Affinity of the bonus Axe profs would work, i thin the axes would be too powerful by a bit and the affinity by far. Just my opinion, but the Eldritch Knight should have A Warrior and a Arcanist for its prereqs > in stating that your half-orc build is superior to other ones you also give its greatest flaw away.
Sigurd said:Feldspar - You convinced me.
Definately going to borrow your house rule.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.