Gnome
First Post
For those of you who think the half-orc is underpowered or uninteresting, what house rules do you have to make them a more appealing choice?
They seem to make good barbarians, as expected, but suffer really big drawbacks in nearly every other class. They make pretty good fighers, but the INT penalty hurts with the selection of certain feats. They can make passable monks, rangers, and druids, but the lack of skill points due to the INT penalty really hampers them in these classes. The remaining classes only get worse from there.
I think what they need isn't a "power-up" in stats or anything like that, but rather some unique advantage that somewhat offsets their disadvantages for classes other than straight barbarian, and makes the race a more interesting choice.
Thoughts?
They seem to make good barbarians, as expected, but suffer really big drawbacks in nearly every other class. They make pretty good fighers, but the INT penalty hurts with the selection of certain feats. They can make passable monks, rangers, and druids, but the lack of skill points due to the INT penalty really hampers them in these classes. The remaining classes only get worse from there.
I think what they need isn't a "power-up" in stats or anything like that, but rather some unique advantage that somewhat offsets their disadvantages for classes other than straight barbarian, and makes the race a more interesting choice.
Thoughts?