Fixing the Sorc.

I don't like that. The wizard spell learning mechanic is already annoying enough, and it's kinda bs that clerics and druids don't have to deal with it at all. I'd try to reign in wizard any other way than that, honestly.


And all this discussion on helping sorc makes me wonder if you guys use splats? Because some of the absolutely most overpowered/broken spells in the game are sorc-only spells introduced in splatbooks. Wings of Cover, Wings of Flurry, Arcane Fusion, Arcane Spellsurge, etc... Add in the abhorrently large amount of ways that exist to add cha modifier to things (check out the X stat to Y threads) and IME a game with full 3E books allowed, sorc is easily on par with the other full casters already. Which, along with the caution I have for needing to "help" a full caster in the first place, really makes me opposed to the base idea of this thread.
 

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I've understood this to refer to the small but significant body of Sorcerer-only spells that Wizards do not have access too.

...Now, I haven't researched the publication dates of when Sorcerer-only spells were released compared to the PHB so I cannot verify that was the author's intent, but that's how I've understood the text at the present.

I believe this is true. I thought there was 1 spell in the pHB that was not on both lsits, but I couldn't find it.
 


I believe that the "primarily" term is explained by the section that follows:
SRD said:
...At each new sorcerer level, he gains one or more new spells, as indicated on Table: Sorcerer Spells Known. (Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Table: Sorcerer Spells Known are fixed.) These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of by study. The sorcerer can’t use this method of spell acquisition to learn spells at a faster rate, however.
(Emphasis mine)

I think that this means that, like the Wizard or Cleric, they are allowed to study and/or research new spells that aren't normally on their general class spell list.

In other words, it just means that there's an area where they follow the same general rules as other primary spell casters. <gasp>
 

I think it comes down to the basic fundamental "does the Wizard accurately predict the situations of the day, or did he guess wrong" the Sorcerer doesnt have to "guess" and if he has a spell that fits the situation perfectly he can hammer it home repeatedly.

Secondly if the Wizard did pick the perfect spell for an encounter, what happens if the same spell is needed again? Did he prepare the spell twice? If not oh well...the wizard will have to be slightly psychic in his daily encounter forecasting.

Thirdly if you live in a world where magic is sold from shops and everything is plenyfull this aids a Wizard. If in a slightly limited campaign, where magic is not for sale on every corner, maybe is run by thieves guilds, or worse yet run by a mages guild that doesnt like you.
 

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