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Flame Enhancement and heat output

Blackrat said:
Rogue making shish kabobs with flaming rapier
Brilliant. Or, a Swashbuckler. And, if a GM requires an attack for the flaming effect to occur (the flames don't harm the wielder, so presumably, they also don't harm the wielder's items, so they may not cook the food), the character throws the food in the air and stabs at it, skewering each piece of meat (that's why Swashbuckler--better attack roll. ;) ).
 

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Tetsubo said:
How much heat does the Flame weapon enhancement produce? Could you, for example, use that heat alone as a survival tool? I can see several advantages to it over an actual fire: no smoke and it consumes no fuel. Does it consume oxygen?

I can just see some fighter heating his dinner over his +1 Flaming Axe...
Well, a flaming weapon requires either flame blade, flame strike, or fireball.

Flame blade:
"A flame blade can ignite combustible materials such as parchment, straw, dry sticks, and cloth."

Flame Strike:
No such statement on combustibility.

Fireball:
"The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does."

So, unless your flaming weapon was made by a Cleric, it produces enough heat to either combust "parchment, straw, dry sticks, and cloth" or "melt metals with low melting points, such as lead, gold, copper, silver, and bronze." The first doesn't seem like enough to cook meat, but the second might be (Google tells me the melting point of gold is 1900F or 1000C--ouch!). I guess you want a Wizard to make your flaming sword, not a Cleric or Druid.

EDIT: Well, I guess paper burns at 421F (216C) which is enough to cook meat, or to bake, or most cooking needs.
 
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Jdvn1 said:
Well, a flaming weapon requires either flame blade, flame strike, or fireball.

...

So, unless your flaming weapon was made by a Cleric, it produces enough heat to either combust "parchment, straw, dry sticks, and cloth" or "melt metals with low melting points, such as lead, gold, copper, silver, and bronze."

Personally, I wouldn't presume that a flaming weapon exactly duplicates the effects of any spells which are required to make it.
 

shilsen said:
Personally, I wouldn't presume that a flaming weapon exactly duplicates the effects of any spells which are required to make it.
Probably not--I agree that it'd be up to GM abjudication--but if someone insists on a guideline, the spell descriptions are probably where you'd start.

Still, I think it's amusing to think about 1900F heat coming from your flaming dagger. ;)

I'd probably rule that the flames produce light (I hate keeping track of torches anyways) but no heat.
 

Jdvn1 said:
I'd probably rule that the flames produce light (I hate keeping track of torches anyways) but no heat.

30% of magical weapons shed light as a torch anyway.

To be facecious: are flaming weapons that produce light part of or seperate to the 30%? :p
 

If you are going to allow the cooking of meals on your flaming weapon, then there are a couple of other things to think about.

What happens to a shocking weapon underwater? or a Frost weapon?

For that matter, a frost weapon would be good for making ice, especially in deserts.

Would you allow acid from an acidic weapon to be used to burn through a door? I'd say that the fire and acid would have to be handled in the same way.
 

Dross said:
What happens to a shocking weapon underwater? or a Frost weapon?
Electrical (and most cold) spells function the same underwater in 3.X (they did not in earlier editions though).

a frost weapon would be good for making ice, especially in deserts.
Sounds reasonable.

Would you allow acid from an acidic weapon to be used to burn through a door?
I would follow the listed rules here... i.e. it would do extra damage to a door on attacks.
 

mvincent said:
I would follow the listed rules here... i.e. it would do extra damage to a door on attacks.

Maybe I should have been clearer.

What I meant was hold the weapon against the door and let the acid eat through it, but do NOT attack the door. That way little to no sound is made.

If you can cook food with a flaming weapon, to be consistent this action should be possible.

Then again fire, cold and acid should leave trails if you are in the habit of leaving the weapons "on" and in hand while walking around. Not sure about shocking, and sonic shouldn't.
 

Dross said:
Maybe I should have been clearer.

What I meant was hold the weapon against the door and let the acid eat through it, but do NOT attack the door. That way little to no sound is made.

If you can cook food with a flaming weapon, to be consistent this action should be possible.

Then again fire, cold and acid should leave trails if you are in the habit of leaving the weapons "on" and in hand while walking around. Not sure about shocking, and sonic shouldn't.

They all sound like reasonable ideas to me. Except for the trail. I don't see the device creator would want to have large dribbles of slime, acid, or ice littering the tool bench.
 

mvincent said:
From the Continual Flame description:
"The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen."

From the Mountain Travel section:
"the lack of oxygen in the air can wear down even the most hardy of warriors"

From the Crisis of Breath psionic power:
"the subject risks blacking out from lack of oxygen"

I concede that literally, oxygen exists, but the comments are made in the context of the world. From a scientist's perspective, though a thing called oxygen may exist, as it is non-elemental, it is far from identical with real oxygen as we think of it.

Chemically, a world truly and fundamentally composed of classical Greek elements is wholly unrecognizable as similar to the real world, despite any apparent surface similarities. You can get around this by stating that real-world chemistry applies, but then the elemental planes become utterly absurd. ;)
 

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