Thain
First Post
I just came up with this PrC, to explain my motives I wanted something that allowed me to become a virtual foutain metamagic feats, but the Incantantrix(sp?) wasfar to focused on Abj. magic for me.
I also got inspired to turn my cohort into more than just a high profile squire, but into more of a gifted protégé. An apprentice who was as dedicated to The Magic as his mentor.
What can I say, I've been re-reading Dragonlance Legends, and find the Raistlin/Dalamar realtionship a wonderful roleplay opportunity... even if my character is a stalwart NG, and I don't think my gaming group would go for the yaoi subtext.
But I digress, here's my PrC. Please read, and post your comments, critiques, and flames.
I also got inspired to turn my cohort into more than just a high profile squire, but into more of a gifted protégé. An apprentice who was as dedicated to The Magic as his mentor.
What can I say, I've been re-reading Dragonlance Legends, and find the Raistlin/Dalamar realtionship a wonderful roleplay opportunity... even if my character is a stalwart NG, and I don't think my gaming group would go for the yaoi subtext.
But I digress, here's my PrC. Please read, and post your comments, critiques, and flames.
Arcane Mentor
The Arcane Mentor uses her knowledge to watch over and train another spellcaster, forming a close personal bond between master and aprentice. This student once selected, remains
conected to the Menotr until either the Menotr or the student dies. The Arcane Mentor typically teaches by example, spending a great deal of time conducting research, studying anceint tomes, and often adventures to hone her arts in the field. The Mentor's protogee is expected to accompany her on such excursions, in a way each day is a test- whichyou either pass or die tring.
Class Skills:
Craft(int), Dechiper Script(int), Diplomacy(cha), Knowledge(any)(int), Heal(wis), Sense Motive(wis) and, Spellcraft(int).
Skill Points at each level: 6+ Int modifier.
Hit Die: d4
Alignment: Any non-lawful.
Feats: Any two metamagic feats, Leadership.
Spellcraft: 8 ranks.
Knowledge(Arcana): 8 ranks.
Any two other Knowledge skills: 4 ranks each.
Special: Must be capable of casting Arcane spells of 3rd level or higher.
Special: Cohort gained through the leadership feat must have two or more levels in the same Arcane magic using class as the Arcane Mentor.
Lvl BAB _ Fort Ref Will _ Special _ _ __ _ __ _ __ _Spells per Day
1 _ 0 _ _ _0 _ _ 0 _ _ _2 _ _ _Spell Secret, Ivory Tower _+1 level
2 _ 1 _ _ _0 _ _ _0_ _ _ 3 Arcane Training
3 _ _ _ 1 _ _ _1 _ _ _1 _ _ 3 _ _ __ _ __ _ __ _ _ __ _ __ __ +1 level
4 _ _ _ 2 _ _ _ 1 _ _ _1 _ _ 4 _ _ _Spell Secret _ __ _ __+1 level
5 _ _ _ 2 _ _ _1 _ _ _1 _ _ 4 Arcane Training
6 _ _ _ 3 _ _ _2 _ _ _2 _ _ 5 _ _ __ _ __ _ __ _ _ __ _ __ __ +1 level
7 _ _ _ 3 _ _ _2 _ _ 2_ _ _ 5 _ _ _Spell Secret_ _ __ _ __ __+1 level
8 _ _ _ 4 _ _ _2 _ _ 2_ _ _ 5 Arcane Training
9 _ _ _ 4 _ _ _3 _ _ 3 _ _ _6 _ _ __ _ __ _ __ _ __ _ __ _ __ +1 level
0 _ _ _ 5 _ _ _3 _ _ 3_ _ _7 _ _ _Spell Secret_ _ _ __ _ __ _+1 level
Weapon and Armor Prof:
No new profs, you know how the default text reads.
Spells per day:
You know how this works. +1 level at 1st, 3rd, 4th, 6th, 7th, 9th and 10th level.
Ivory Tower:
Because of the intense and close relationship between the Arcane Mentor and her cohort, the Mentor has very little time to cultivate a working relationship with her followers. Because of this academic isolation, the Arcane Mentor has a permanate -10 modifier to her Leadership Score for purpouses of attracting followers ONLY. Her Leadership score is unaffected for purposes of attracting a cohort.
Spell Secret:
The Mentor uncovers applicable knowledge during her studies. Choose a bonus metamagic feat at 1st, 4th, 7th, and 10th level.
Arcane Training:
The Arcane Mentor is not just a gifted teacher, her student is a gifted pupil as well. At 2nd, 5th, and 8th levels the Arcane Mentor may select a Metamagic feat she possesses and may pass the secret onto her student as a bonus feat.