Alright time to bust out the big gun!
I will launch a fireball that encompasses the book, and gets as many of the enemies as I can without hitting the party.
DC 15 reflex
damage: 26 fire
Ah yes, once again proving why as both dm and player I think that spell should be eradicated from existence!!Bargle (who has been watching you intently as a potential rival) casts counterspell, using a 4th level spell slot, just to be certain. You watch in horror as your spell fizzles, sputters and dies before leaving your fingertips.
He smiles 'Fireball? Hah... a spell my grandmother knows!'
Anything else you want to do before the Demons turn?
Oh and alert the party, destroy the book it fuels their power!Ah yes, once again proving why as both dm and player I think that spell should be eradicated from existence!!
if possible I’ll move 30 feet back to try and get out of range of the next one.
Oh and alert the party, destroy the book it fuels their power!
Demon 1: 19 + 4 = 23, hit, 10 damage on bardYou curse, and back off towards the stairwell, calling out to the party the above.
You can only really back off 20', back onto the foot of the staircase that led down.
Next is the Demons.
Two will attack the Bard. AC 19
One will advance and attack the front liner (the Fighter) AC 18
One will advance and attack the Rogue. AC 16
Wanna roll the attacks? They're at +4 and deal 2d8+2 piercing.
Fighter: 12 - 1 = 11Next goes the Cleric.
Knowing Bargle is out of reactions, he drops a Spirit Guardians using his 4th level slot and advances to cover the two demons on the Bard.
Next comes Bargle.
He weaves together the strands of potent magic and casts... chain lightning, centred on the Fighter and hitting everyone other than the Bard!
Dex save time - Fighter and Cleric are at -1. Rogue is at +7.
You can make saves for those 3 and yourself, and roll the damage as well
He expends the use of Bardic Inspiration granted to him earlier.... and rolls a 5... success! He takes 27 damage.Fighter: 12 - 1 = 11
Uses his artificer initiate slot to cast absorb elements, taking 27 damage.Cleric: 4 - 1 = 3
Thanks to evasion, he takes no damage.Rogue: 19 + 7 = 26
Dropping you to 2 HP! Bleh indeed.Vizardo: 11 + 1 = 12
damage: 57 (bleh!!)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.