Storyteller01 said:
But by this example, fire damage is a separate type of damage
dealt
in addition to the weapons damage. The same would go for the whip. It's fire enhancement is a separate type of damage
not limited to the restrictions of the weapon damage.
You're not equating the same conditions. Is the quality you're trying to isolate one that's
in addition to or
restricted by the weapons damage? For that matter, what does it mean to be "restricted by weapons damage?"
Regardless:
Flaming: ... A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.
Whip: A whip deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.
It doesn't matter if the extra damage is a separate type - sneak attack, weapon specialization, flaming, and other extra damage that modifies the damage dealt by the whip. The flaming (and shocking, and frost) enhancement causes the whip to
deal an extra 1d6 points of fire damage. Excellent if the target is unarmored or has only a little (+1 or +2) natural armor!
If the target
is armored in that way, then it is
dealt no damage - extra or otherwise. It doesn't matter that the extra damage
dealt is triggered on a successful hit - or in any other way.
The flaming/frost/shocking rules do not contradict the whip rules. In fact, they
support them by using "deals extra damage" regardless of the next clause. If someone can show that a flaming/frost/shocking whip does not follow the rules for a whip - as all rules are always assumed to be inherited from the base weapon unless noted otherwise - I'll agree. But no one has shown that, they just argue that the rules as written don't apply to flaming/f/s weapons. Unfortunately, they do, and they're pretty clear... if a tad in need of errata.
