Hello guys,
I was wondering if any of you use flanking rules in your 5e games to make combat a bit more tactical. I would like to know why you use the rules or why you don't and also in case you do, what kind of rules these are. Are you using the alternative rules from the DMG (flanking grants advantage) or are you using a homebrew variant?
Lately I have been toying with the idea of grantig a +2 to hit if a combatant is flanked (instead of advantage), just to not break the math too much and invalidate Pack Tactics for instance or give Rogues too many sneak attacks.
Best regards.
I was wondering if any of you use flanking rules in your 5e games to make combat a bit more tactical. I would like to know why you use the rules or why you don't and also in case you do, what kind of rules these are. Are you using the alternative rules from the DMG (flanking grants advantage) or are you using a homebrew variant?
Lately I have been toying with the idea of grantig a +2 to hit if a combatant is flanked (instead of advantage), just to not break the math too much and invalidate Pack Tactics for instance or give Rogues too many sneak attacks.
Best regards.
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