You probably shouldn't be asking about it in a D&D Legacy discussion subforum.
Isn't this where the 3.5 clone discussion takes place? I did use a "d20 System" tag.
Why, is D&D nish different?
Last edited:
You probably shouldn't be asking about it in a D&D Legacy discussion subforum.
See, to my thinking that would be just an opposed Dex check rather than an actual Initiative check. Even if there's little/no functional difference calling it an Initiative check means you're in combat, and combat has specific rules about how play then proceeds, what you can do and when. If it's not combat but you still need to determine who acts first - that's just a dexterity check. As I said, all intiative checks are dex checks, but not all dex checks are initiative checks. They do have different purposes and possibly different modifiers (e.g., Improved Initiative feat applies specifically to an intiative check but that would NOT apply to an opposed dexterity check OUTSIDE of combat.)Initiative is not in any way, shape or form a Reflex save. But you are correct that initiative is appropriately called for whenever the DM needs to determine who is able to act first in a situation.
Initiative is just an opposed Dex check; the only way to change your Initiative modifier is through an effect like the Improved Initiative feat, which is essentially just giving you a +4 bonus to Dex checks made for initiative purposes.See, to my thinking that would be just an opposed Dex check rather than an actual Initiative check.
But what is the advantage of using Dexterity checks for non-combat situations where you need to determine who acts first and using Initiative checks for combat situations where you need to determine who acts first? Or looking at it another way, what is the rationale for giving a character with the Improved Initiative feat an advantage in "combat" situations but denying him that advantage in "non-combat" situations, especially when the difference between a "combat" and a "non-combat" situation is often quite blurry?Man in the Funny Hat said:Even if there's little/no functional difference calling it an Initiative check means you're in combat, and combat has specific rules about how play then proceeds, what you can do and when. If it's not combat but you still need to determine who acts first - that's just a dexterity check.
D&D "nish" is indeed quite different. It is effectively a Dexterity check. The only way to increase it are various feats or (usually prestige) class benefits.
Note the bold text, because I think some focus needs to be put on that. This player is too focused on it being a negative towards him. Heck, it's not even a positive, even when it's a fact it can be used against the NPC. It's neutral, plain and simple. Also, it sounds like you have a combative PC who's only combative for the sake of it. Be wary.He thinks that, upon wining nish, that advantage of attacking first is enough of an advantage without making it easier for him to hit, too.
He thinks the flat-footed rule is a character killer, not only at low level, because one blow with normal damage can kill, but also at higher level when large bonuses are dropped to meet the flat-footed rule requirements.
He thinks it's just bad game design.
I don't agree with him at all, but I'll admit, I'm at a loss for how I'm going to effectively deal with him. He's the type of player who believes in what he says and lays out a well-though argument that is sometimes hard to topple even if you know he's wrong. Knowing he's wrong and stating a case that makes him understand how he's wrong are two different things.
And, with a rule like flat-footed, he may not be "wrong" at all, but just have a difference of opinion.
That statement has been show to be itself incorrect.I picked up a new player, and he insists that I'm playing the Flat-Footed rule wrong.
This contradicts the first quote.He thinks its an overpowered, bad rule that needs to be changed.
Isn't his argumentof having the advantage for only 1 round at odds with having the advantage AT ALL?Given his argument: If Caelis and Thrallan are shouting at each other, and the situation goes to blows, then we roll iniative and start the fight...BUT, he says, neither Caelis or Thrallan should be flatfooted because both were expecting to enter the fight.
He asks, "Why would one have such an advantage over the other for only the first punch?"
Rules wise he is wrong.He's the type of player who believes in what he says and lays out a well-though argument that is sometimes hard to topple even if you know he's wrong. Knowing he's wrong and stating a case that makes him understand how he's wrong are two different things.
And, with a rule like flat-footed, he may not be "wrong" at all, but just have a difference of opinion.
I wonder if the new player comes from another system though?
And I wonder if he is mixing up Surprise with "Flat Footed until Acted."
I'd say he's thinking too much...He thinks that the defense penalty should be applied to Surprise. He thinks that, when flat-footed, the person is just standing there.
... and he's arguing too muchSo, he'd say: [...]
His argument is this: [...]
I'd say he's thinking too much...
... and he's arguing too much
Why don't you invite him to come over to ENWorld and argue his case himself?
(Or maybe better not...)