Spatzimaus
First Post
Piratecat said:An alternative in both cases may be to roll the check, and have the check act as the PCs AC against the AoO's that their action triggers.
IMC we do something similar but not exact. We want to keep something of the person's original AC, instead of replacing it entirely with the skill result. It's sort of like the analog of Fighting Defensively, where you spend more effort dodging and weaving and less time paying attention to your offense. Your AC should always be higher in this situation than the rest of the time.
When you want to cast defensively, you make a Concentration check, DC 10+spell level (not 15+level). For each two points you beat the DC by, you get +1 dodge AC against AoOs or Readied actions taken against that spell.
Let's say you're a 5th-level Wizard (8 ranks of Concentration, CON 12) who just learned Fireball and wants to cast it defensively.
You roll vs. DC 13 with a +9 Concentration modifier. If you get a 12 or lower (on a 1, 2, or 3) you lose the spell. If you get a 13 or 14 you keep the spell, but don't get any extra AC. 15-16 gives +1 AC, and so on up the line. An average roll (10) would give +3 AC. If you roll a natural 20 (giving a 29 total) that'd be a +8 AC, except that we play the +10/-10 thing so a natural 20 would give a 39, for a +13 AC.
To me, this is preferable to the 3E situation, where 40% of the time you'd lose the spell and the other 60 you'd be immune to AoOs.
Also note the "or Readied actions" part. It helps balance it a bit, and frankly a readied action to hit when the target casts isn't much different than an AoO.