I think it's only a problem if the DM and players are not on the same page prior to character generation or the player ignores the campaign guidelines. The problem, in my experience, is usually a) the player made a character prior to learning about the DMs setting; b) the player made a character and ignored the setting/campaign guidelines; or c) the DM had either no setting in mind or so vague an idea that players just create characters on their own and then show up.
If the DM has a setting, then the player needs to work within the setting. However, the DM (or group if the setting is group designed) should have worked out Favorite Enemies (by culture) and Paladin Codes (by deity).
As with Favorite Enemies and codes, the DM needs to preestablish the PrCs . They are optional and supposed to help define the setting. The designers, however, don't know what your homebrew is going to be. Therefore, the DM should be deciding which PrCs exist in the world before the game starts. For example, if there are no undead or aberrations (or they are extremely rare that they are not going to play a major role), PrCs based around them should not be included. Or, maybe a particular Prc is only found among a particular culture.
If, the DM has no setting or only a vague idea, the group needs to find another way to get on the same page before character generation- a group meeting or something (always a good idea even if the DM has a coherent setting). If players, can just show up with premade characters, there is a good chance of running into the problem the OP talked about. However, as I said, that is , imo, not a problem with the design, but with the lack of communication.
If the DM has a setting, then the player needs to work within the setting. However, the DM (or group if the setting is group designed) should have worked out Favorite Enemies (by culture) and Paladin Codes (by deity).
As with Favorite Enemies and codes, the DM needs to preestablish the PrCs . They are optional and supposed to help define the setting. The designers, however, don't know what your homebrew is going to be. Therefore, the DM should be deciding which PrCs exist in the world before the game starts. For example, if there are no undead or aberrations (or they are extremely rare that they are not going to play a major role), PrCs based around them should not be included. Or, maybe a particular Prc is only found among a particular culture.
If, the DM has no setting or only a vague idea, the group needs to find another way to get on the same page before character generation- a group meeting or something (always a good idea even if the DM has a coherent setting). If players, can just show up with premade characters, there is a good chance of running into the problem the OP talked about. However, as I said, that is , imo, not a problem with the design, but with the lack of communication.
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