Raven Crowking
First Post
Now, personally, I haven't found that it's an issue, because we haven't had enough people recovering from negative via healing surges for the "It wasn't as bad as it looked" scenario to be problematic in the way you describe. But if it came up, and asking those questions looked set to spoil my fun, action-packed, exciting play experience, I'd pick option 2 - don't ask the questions!
So far as I know, this sideline began because I pointed out that healing surges -- and the whole 4e take on damage -- were more gamist/less simulationist than those of previous editions.
If you can now see that examining what the mechanics mean in world (asking the questions) leads to an issue, do you agree with the original point? Or do we continue to play Schrödinger's Argument?
PL1: "Mechanic A causes problems. It can be viewed in-world as X or Y. If X, it causes problem Z. If Y, it causes problem B."
PL2: "Well, if you view it as Y it won't cause problem Z."
PL1: "I know. It causes problem B."
PL2: "Then view it as X."
PL1: "That causes problem Z."
(This exchange is repeated over and over again, with variations on wording, and different people jumping in repeating the same thing with variations on wording, none of which answers the original point, until PL1 is ready to pull out his hair. Culminating in: )
PL2: "Just don't view it at all."

RC
Last edited: