Hussar
Legend
BryonD said:I'm frustrated with the very question of why not just build it into the game. I mean, 9 time out of 10 the characters when, so why not just build that into the game? You don't build fighters spontaneously healing their own wounds into the game because fighters do not spontaneously heal wounds.
They do in 4e.

BTW, what buzz words did I use in my post. Look, I know you're pretty hostile right now, but, honestly, taking it down a few notches might help. I posted a pretty reasonable question I thought. If I got it wrong, show me how.
Also BTW, I never referenced 4e and don't play 4e, so, characterizing me as some 4e fanbois isn't really helping.
Building autowins into the game would be boring, so, my whole Game First approach would nix that automatically. There's no fun in playing in God Mode, so, that's why we don't do it.
But, forcing groups to have a cleric isn't all that much fun. ((Or relying on cure light wounds wands as a bandage fix)) So, change the mechanics so you don't need clerics. Thus, all classes can heal themselves and, since it's the way most tables play anyway, a full nights rest cures all hit point damage. There, game first approach.
One option I considered in 3e was allowing all clerics to cast cure minor wound at will. Or just allowing all cantrips to be cast at will. Would have the same effect in the end. I decided that it was a trifle too powerful to go that far. But, again at the end of the day, how is that any different than a cure light wounds wand? After each fight, everyone is going to get healed to full anyway.