Connorsrpg
Adventurer
Thanks guys. I really appreciate your thoughts.
Hopefully, I have none as bad as that last example [MENTION=60539]Mellord.[/MENTION]
I can definitely see the upside of aligning a related positive with the negative. (I know a lot of Cypher System Descriptors certainly work that way).
Only prob I see is you are then making up extra 'positive features'. I was just trying to use what is there: proficiencies and feats.
Oh, and it would be a whole lotta work But something I would be willing to try. (IF it had more validity than what we already have).
On the down side, it completely limits the flexibility of the system. If a player really wants an extra proficiency in my game, I simply say, "No worries, just choose a minor flaw." If we went with exact benefit/drawback matches, it would become, "You must take this flaw." Not a bad option sometimes, but not good if the is not something they would want at all. (I know, you guys support that trade-off).
I might have to go down this route for public release, but again, I don't see 1-2 profs or 1 feat as a huge benefit.
The other side to this is, clearly I don't play with enough power gamers. My players often roll random flaws. Whilst you see huge benefits for taking major flaws, in actual play, I have seen very few b/c players won't take them. If a lot worse then I can only see that happening more.
But, I know many people would NOT be happy with random rolls either.
Another limiting factor of this (and main reason for creating the flaws in the first place) is we assign flaws to races. Much like 3E our races have drawbacks too. But as you guys have said, these come with the 'positive features' given for race. Given we have always used racial drawbacks, this seems normal to us.
In a regular 5E game starting with a few racial drawback might alleviate the fact you can choose another one or two and do well out of those.
Thanks for giving me more to ponder.
Hopefully, I have none as bad as that last example [MENTION=60539]Mellord.[/MENTION]
I can definitely see the upside of aligning a related positive with the negative. (I know a lot of Cypher System Descriptors certainly work that way).
Only prob I see is you are then making up extra 'positive features'. I was just trying to use what is there: proficiencies and feats.
Oh, and it would be a whole lotta work But something I would be willing to try. (IF it had more validity than what we already have).
On the down side, it completely limits the flexibility of the system. If a player really wants an extra proficiency in my game, I simply say, "No worries, just choose a minor flaw." If we went with exact benefit/drawback matches, it would become, "You must take this flaw." Not a bad option sometimes, but not good if the is not something they would want at all. (I know, you guys support that trade-off).
I might have to go down this route for public release, but again, I don't see 1-2 profs or 1 feat as a huge benefit.
The other side to this is, clearly I don't play with enough power gamers. My players often roll random flaws. Whilst you see huge benefits for taking major flaws, in actual play, I have seen very few b/c players won't take them. If a lot worse then I can only see that happening more.
But, I know many people would NOT be happy with random rolls either.
Another limiting factor of this (and main reason for creating the flaws in the first place) is we assign flaws to races. Much like 3E our races have drawbacks too. But as you guys have said, these come with the 'positive features' given for race. Given we have always used racial drawbacks, this seems normal to us.
In a regular 5E game starting with a few racial drawback might alleviate the fact you can choose another one or two and do well out of those.
Thanks for giving me more to ponder.
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