DonTadow
First Post
You're thinking in terms of 3rd edition, and ou got to step out the box. Maybe mooks don't crit. There's your answer. Or mooks don't crit as much. Or a 20 crit in 4e is completely different, maybe even nothing to do with damage at allSteveC said:This (autocrit on a 20) is one of the few rules that I really didn't like in SAGA. As a number of other people have said, it makes defenses useless after a certain point, and brings back the glass ninja problem to D20. It also makes mooks more dangerous, since the only damage they'll end up doing is a critical hit...an orc with a great axe can be a real threat to a medium level character if he gets an attack off.
A number of people have said "that's a good thing," and I can't disagree more: what's the point of having mook rules to make a class of opponents less dangerous, while also making them significantly more dangerous in a way that's not immediately apparent. Might be good for a Grim Tales game, but it's less than heroic.
The house rule I use for SAGA is that if the attack would not have hit the target's Reflex defense, the 20 hits, but only has normal effect. It's worked quite well for now.
--Steve

Step outside the box of 3e.