Tequila Sunrise
Adventurer
Have you ever tweaked a race's fluff just to get away from D&D's traditional tropes? It might be a big tweak, or a small one.
For example, instead of stoic beer-swilling tunnel-dwelling scottish miners, dwarves in my campaign are isolationist desert dwellers with black skin and a difficult-to-pronounce racial name that makes many non-language-experts throw up their hands and say "dwarf!"* I've never been in love with the underdark, or races that live underground. And I think that dwarven durability makes the race perfect for the harsh desert environment.
*Haven't settled on the actual name yet. It shouldn't be simply ambiguously spelled, like 'Gwenwhyfar,' which is actually easy to pronounce.
I'm currently trying to think of something new to do with humans and halflings. What have you done?
For example, instead of stoic beer-swilling tunnel-dwelling scottish miners, dwarves in my campaign are isolationist desert dwellers with black skin and a difficult-to-pronounce racial name that makes many non-language-experts throw up their hands and say "dwarf!"* I've never been in love with the underdark, or races that live underground. And I think that dwarven durability makes the race perfect for the harsh desert environment.
*Haven't settled on the actual name yet. It shouldn't be simply ambiguously spelled, like 'Gwenwhyfar,' which is actually easy to pronounce.
I'm currently trying to think of something new to do with humans and halflings. What have you done?