I'm just getting familiar with these terms but I think I need some more help in grasping them.
Now, we can pick out some easy examples. For example: an attack bonus = crunch. The *look* of a halfling: whether it's hobbit-like or kender-like = fluff. But what happens when the very rules (the crunch?) alter the look, feel and story-stuff (fluff) of the game world?
Some examples from D&D:
Arcane/Divine magic divide
Spell-slots and memorization
Are these things fluff or crunch? On one hand they're rules (crunch?) but on the otherhand they're stuff that is *visible* in the world-setting and, thus, a part of the story (fluff?).
I'm sure there's more examples.
Now, we can pick out some easy examples. For example: an attack bonus = crunch. The *look* of a halfling: whether it's hobbit-like or kender-like = fluff. But what happens when the very rules (the crunch?) alter the look, feel and story-stuff (fluff) of the game world?
Some examples from D&D:
Arcane/Divine magic divide
Spell-slots and memorization
Are these things fluff or crunch? On one hand they're rules (crunch?) but on the otherhand they're stuff that is *visible* in the world-setting and, thus, a part of the story (fluff?).
I'm sure there's more examples.