It's already like that.Rakin said:I think alignment should be thrown out all together, your actions should govern what your character is like not what's written on your paper.
jasin said:It's already like that.
Your actions govern what your character is like.
What your character is like governs what is written on your paper.
What is written on your paper governs whether how you are affected by stuff like holy smite, dictum, smite evil, magic circle against chaos...
True, but so is charm, divination and (in games like GURPS) things like bloodlust, lechery, honour...ehren37 said:The issue of course, being that when you're thinking your law breaking yet disciplined and utterly loyal to his master ninja is lawful X gets his with an Order's Wrath, and your DM says otherwise, because "lawbreakers are chaotic" or whatever.
Alignment is VERY subjective and you'll rarely find 2 people agreeing.
FWIW, my solution has always been to trust the creator. If someone's straddling the line, they pick one side, and get affected accordingly. If someone's obviously over on one side... well, they're obviously over on one side.When you cant peg someone easily, adjuticating whether they are screwed/buffed by a certain spell is bound to lead to conflicts.
That seem weird. What would be the point?I think the designers are aware of this. While they said alignment will remain (sigh), its mechanical issues are apparently vanishing.
jasin said:That seem weird. What would be the point?
It seems to me that keeping the label but dropping the mechanical effects means you keep the baggage without keeping the cool effects like "the holy fire won't harm those of pure heart".
Whizbang Dustyboots said:If there's a 4E Oriental Adventures, this is right at the top of my wish list. I'd want the monk class broken down into several different paths (probably with talent trees replacing PrCs) that range from "ordinary guy who can kick your ass" to "guy who races across the top of bamboo trees and then kicks your ass."